Archive for September, 2010

A little jump on October.

Wednesday, September 29th, 2010

It’s a rare night with Jim out of the house, so I thought I’d update and talk about my plans in the upcoming month.  I had meant to do this earlier, but I was waiting for Jim to get out of the house.  Of course, Jim didn’t leave when either one of us thought he would, so that’s kind of messed up my plans for tonight.  This is the second time that has happened in the last week, by the way:  I count on having some “me” time while Jim’s out with a friend (or friends, as is the case tonight), and then he’s barely gone, and I get nothing done, no me time.   There are just some things I like to do alone.  Writing is one of them.

Speaking of writing, I’ve been seriously contemplating in participating in NaNoWriMo this year.  Lately, I’ve been feeling the itch to write again.  Fiction.  Seriously.  I haven’t really written anything since I was an undergrad in the creative writing program.  I just don’t write crap unless someone makes me do it.  That’s why I think NaNoWriMo would work for me.

A couple of issues with it, though:  I’m really in the mood to try to do fantasy, and I don’t know if I could do genre fiction.  My stuff always comes out literary fiction.  I don’t even mean to do it.  My brain spews out metaphors and symbolism without even meaning to, which lends itself wonderfully to literary fiction, but I think it would just slow genre fiction down.  Admittedly, I think Jim would be better at the genre stuff than I would.

Also, I’m more of a short-story person.  I don’t think my writing style would lend itself to a novel, but I don’t know if fantasy would lend itself well to the short-story.  I haven’t read any short fantasy stories, anyway.  Unless anyone wants to recommend something to me…?  (Hint, hint.)

The other issue?  The time spent writing 175 pages for NaNoWriMo would be taking away time from “Homebrewed.”  Poor Jim’s still patiently waiting for me to get it caught up.  Luckily, I’m only one game behind now, but still.  I feel bad when I ask him what he wants, and he says he would really like for me to finish up “Homebrewed.”

Also, I’ve been toying with some joint projects with Jim in the back of my head, also writing-related.  So maybe NaNoWriMo isn’t a good idea.

Hm, what else?  Oh!  My sister got me the name and number of a pastor who is actually looking for couples to marry off for some extra money.  WOOT.  I think Jennifer (my sister) said that this woman marries people off in a vineyard…?  I haven’t made the call yet (that was something I was going to do earlier tonight and didn’t), but dude, that would be COOL.  If not, well…whatever.  In the end, I just wanna marry my man.  I don’t care where we do it.  And I want to celebrate afterward in Giant City Park. :)

So, so far, I’ve mentioned that next month, I’ll be debating participating in NaNoWriMo and attending to (small) wedding details, including (I hope!) getting my engagement ring resized.  What else?  Oh.  Next week, I’ll be leaving work early for a couple days.  One day will be to return to the dentist for my permanent crowns.  I’ll be glad to have them; right now, I can’t bite into things with my front teeth because I could break them off.  Watching me chew can be interesting.  I have actually been tearing my sandwiches into bite-sized pieces at work.  It’s goofy.

The other appointment, I just made yesterday.  As anyone who knows me is aware, last summer, I had some major medical stuff going on.  I would start shaking like crazy, had constant headaches, nausea, and vomiting, all of which prompted me to go to the doctor.  They confirmed that my blood sugar kept dropping low–like, dangerously low–but they told me that I was not diabetic.  I did need to start eating snacks.  (Oops.  I kinda quit doing that.)  Still, they never did tell me if I was hypoglycemic either.

Well, other things have cropped up.  I have a permanent blur in one eye; one doctor had mentioned that it could be due to “diabetic changes,” although no eye doctors I’ve gone to have pinpointed for sure what it comes from one way or another.  And then the latest:   Sores on my foot.  Sores that I have no idea where they came from.  Sores that have been there for well over two months.  Sure, they look better, but they’re taking forever to heal.

Another symptom of diabetes.  So I’m going to go back to get checked again.  Keeping my fingers crossed that I don’t have diabetes, although I know it’s just a matter of time.   I’d really like to eat cake on my wedding day, damn it.

I’m so annoyed about the foot thing, just so you know.  The recent roller derby craze got me interested in picking up skating again.  (Er maybe it’s not a craze, and I’m just hyper aware of it because one of our supervisors is on the local roller derby team.)  As I’ve mentioned before, I used to be good at skating.  I doubt I am anymore, but once upon a time, I loved to roller skate.  Granted, I’m not so interested in roller derby, but I kind of miss my old past time.  Now, with all my foot problems, I don’t think that picking up skating again a good idea.  Last thing I need to do is introduce blisters to the foot-trouble equation.  *Sigh*

Moving on!  Meagan (I hope!) this weekend while she’s in town for a wedding.  She said she would like to meet Jim, to give her “approval” before we get married.  I had to laugh at this. 

“Well, I mean, of course, I’m going to approve,” she admitted.  “I mean, it’s pretty obvious that the guy is crazy about you.”

Oh, yeah.  You guys don’t even know the  HALF of it.  Of course, I’m pretty crazy about the guy myself.  But Meagan wants to meet him to give her “official” approval; I think Jim’s looking forward to meeting her as well.  I’m not surprised.  I’ve talked her up to him quite a bit.   :)

Also on the social calendar, a birthday party.  Maybe.  I was invited, but I haven’t done anything like that in so long, I’m now anxious about the idea of being around a lot of people.  The last birthday party I went to was…Nestor’s.  In 2008, about a month before I met Jim.  Damn, has it been that long?  I guess that’s probably a sign I should get out of the house more.

And the best way to start?  Getting off this damn laptop.  Signing off!

*poof*

I’m just kidding.  I’m not going out.  I’m just off to make my lunch, take a shower, and probably head to bed.  HA.

Homebrewed (for the D&D noob) – Part 23.

Tuesday, September 28th, 2010

Back with another “Homebrewed,” which I’ll try not to ruin too much with my epic exhaustion.  In the last game, we left off with Natalia, Iema, and Corin in the middle of robbing a museum.  Hey, don’t look at me like that–you’re supposed to be rooting for us, remember?  Besides, we wouldn’t have to do this if they hadn’t stolen everything from us and enslaved us in the first place.  Unfortunately, the heist has had a couple of hiccups.  Natalia and Iema are in a world of hurt, and Corin…well, Corin’s dead.  Don’t remember that happening?  Well, go refresh your memory here.  Otherwise, read on.

Huskyr the 17th

We pick up right where left off in the last game:  Corin lying dead on the ground, with Natalia, Iema, and Sunshine standing around him. 

“Hey, Natalia,” Iema says, “do you have Reincarnation prepared?”

“Yeah.”  She didn’t say what we were all thinking:  Wonder what he’ll come back as, though

Then we both notice Sunshine hopping closer to Corin, eyeing the boy’s fingers.  “No, Sunshine!”  we say.  “You cannot eat Corin’s fingers!”

“Why not?” she asks, confused.  “He’s not using them.  And he’s already missing some.”

Natalia decides not to address that question.  Instead, she focuses on Corin, casts Reincarnation, and Corin comes back.  And it’s not as bad as it could be.  Sure, he doesn’t come back as human, but he comes back as a Halfling.

At this point now, Natalia has only one healing spell left, only 80 hit points left while in bear form (keep in mind that being in bear form add somthing like 40+ to her hit points), and Iema’s down to a mere 17.  Since Iema is worse for wear than Natalia, she uses her last healing spell, Remedy Moderate Wounds, on Iema, and then we go snooping around the room we’re in.  We find a Deck of Many Things.  This is another one of those things where Jim has an actual “game prop” ready for us.  This one, though, I had known about ahead of time because Jim needed my Tarot cards to create the deck.  Since he explained what the deck was before the game, I already knew what it was and didn’t need to ask–and I had already known that there was no way Natalia was going to touch it.

“Ooooh, a Deck of Many Things,” Corin says.  He reaches out to touch it, yanks his hand back, reaches for it again…

Iema has already decided that he’s going to risk it, but we want to finish looking around for anything else that we can find to either use or sell.  Good thing we didn’t stop looking:  We find an ornate gun that we think we can sell for a lot of money, some keys (always good to have keys), and a wooden head in a box.

As it turns out, the head can talk.  It immediately starts yelling, “Thieves!  Thieves!”

Iema, ever suave, shuts the head up.  And, as usual, he gets the head talking, even gets the head’s name.  (Rintharios, if you were curious.)  And it doesn’t take long for Rintharios to start complaining.  He says that he’s been in the box for two and a half centuries and would like help getting the rest of his face back.  (I guess he’s missing some of it.)  Natalia says she’ll thinks she can help; between the skill points she has in woodworking along with her druidic spells, she’s got mad skillz.  So we chat with the head while continuing to loot the place, which also turns up a Hammer of Dwarven Kings. 

Impressed by the weapon, Iema tries to pick it up.  Immediately, he feels an overwhelming urge to drop it.  Neither Natalia nor Corin have any problems, though.  Natalia eyes Iema suspiciously.

And I’m not subtle about her suspicion, by the way.  In fact, I announce it:  “Natalia is SUSPICIOUS of Iema!”

“She should be,” Phil laughs.

I totally am, particularly because of what I know out of character.  In a nutshell:  Phil has told me and Jim that he’s not going to necessarily be so hellbent on keeping his character good.  I guess he’s played lots of straight and narrow characters in the past; now, he’s trying for a character that toes the line on occasion.  And the other night, when he came over just to hang out, I overheard him talking about lichdom with Jim.  Shocked?  YOU GUYS.  HE THREW ROCKS AT BIRDS IN THE LAST GAME.  OF COURSE HE’S GOING EVIL.

Actually, I don’t think he is going that way.   Not yet.  I just know he’s open to the idea, heh.

Okay, shut up, Spring.  Back to the game!

So, at this point, we’ve found all that can be found, and we’re debating whether or not to go into the next room or quit while we’re ahead.  We’re low on both health and spells.  And here is where Spring is not like Natalia:  Spring would play it safe, quit now, go home.  Natalia figures we’ve come this far and has confidence that she and her buddies can pull this off. 

Also, Corin and Iema really want to draw from the Deck of Many Things.  Understandably, though, they’re nervous.

“I can draw some cards for you,” Rintharios suggests.  We hand him the deck; he uses his mouth to select a card, although the cards seem to work with whomever’s drawing from the deck, as the cards he’s drawn float up in front of him on their own.  I can see that he’s drawn  The Magician and the 10 of Swords.  Those are the Tarot cards, of course; I’m not sure what they “translate” to in the Deck of Many Things.  But I do know that Jim says that the wooden head in the box now feels less lucky.  Nobody can figure how he can get any less lucky, but I digress.

Iema screws up his courage.  Phil-as-Iema draws The Sun.  Jim says that Phil gets 50,000 XP and a sable cloak..  Iema also feels luckier.  But his luck is short-lived when Phil draws 10 fo Swords and gets -1 to saving throws.  He also draws a 2 of Swords, which will automatically move him to the next level, provided that he can kill the next monster on his own.

We pause the game here to adjust Phil’s sheet.  Now, if we went based on the XP Iema was supposed to get, Iema would jump up something like four levels.  We were excited.  Then Jim did some research and found that the rule is you can’t go beyond one level.  I think you’re supposed to advance to the next level and be 1 point shy of the one after that.  I tried to argue the case that we overrule the book.  Natalia, I said, wouldn’t touch the cards; shouldn’t Iema gets rewarded by taking such a huge risk?  He could have keeled over flat if he had drawn the wrong card.

In the end, Jim laid down the law:  For game balance, he would go by what the book says.  We were disappointed, but we both knew Jim was right.  Still, it would have been cool.

Once Iema’s character sheet is updated and Phil has picked his new spells, Corin is next up to draw from the deck.  He draws the 4 of Cups, a card that allows him to reverse past events.  He then draws 10 of Swords (popular card, it seems) and he immediately uses the 4 of Cups card to reverse his drawing of the 10 of Swords.

“You sure you don’t want to draw from the deck, Natalia?” one of them asks.

I back away from the deck.  “Hell, no, Natalia’s not touching that.”  Jim and Phil look at me like a party-pooper.  “Well, SOMEONE here has to have common sense!  Natalia may not have high intelligence, but she’s got a ton of wisdom, remember?”

They shrug me off and we decide to move on to the next room.  Natalia leads the way.  Inside, there are many boxes scattered about.  We see a creature inside the room.  It has pointy teeth, pale white skin, and is wearing brown linen.  Phil groans as Jim describes it.

And because I have no imagination, I ask, “What?  What?”

“It’s a vampire,” Phil tells me.

Oh.  A vampire?  So what?

Yeah, I’m about to learn that D&D vampires are way more bad-ass than the glittery kind in Twilight.  (Although, admittedly, the Twilight vampires would make way better disco balls.  I’m just saying.)

The vampire lunges for Corin, sinking his claws into Corin’s new Halfling body.  Iema draw his sword.  Immediately, the sword tries to signal something to Iema.  Currently, there is a map of the Jade Islands on it, but Iema doesn’t know what that’s supposed to mean.

And the fight is on:  Natalia in her bear form, Sunshine doing her whole fly-by attack thing, Iema with his sword.  And we’re failing miserably.  For one thing, the vampire is grappling Corin, which is making the boy take Con damage.  I didn’t realize how crappy that is until this little fight, when I got to see it in action.  That’s when I remembered Jim’s post that he had written not too long before this game called “No More Kid Gloves.”  Damn.  So this is what he was talking about.

I confirmed it when Natalia tries attacking the vampire and consequently 1) takes -2 to all checks and rolls, and 2) accidentally heals the vampire.  Aw, crap.

Corin can’t break from the vampire’s grasp.  Sunshine and Natalia keep clubbing away at the vampire, although Natalia’s learned that trying to grapple him isn’t a good idea.  Meanwhile, Iema’s sword is frantically trying to communicate him him, changing the pattern on its blade to a flames.  Still, Iema isn’t sure what the weapon is trying to signal to him and instead just attacks with it.

Eventually, the vampire drops Corin.  Corin is out again at -5 hit points.  Natalia tries her Produce Flame along with her regular claw and bite attacks.  The bite fails, but finally, her claws manage to get through the monster’s damage reduction.  Jim says that she leaves a flaming hand scar on him.  WOOT.

The battle continues; so does Iema’s sword.  It keeps flickering  from gold to silver to copper and back, faster and faster.  Iema realizes he needs to say a command word.  He struggles to think of what it could be.  Then, he comes up with it:  “RUGOS.”

It’s the Jade Island word for fire.  Unfortunately, Phil has a bad roll for his attack, so it doesn’t do him much good.

The vampire steps back during the fight.  Jim says Natalia, Iema, and Sunshine hear scratching through the walls.  Soon, dire rats are swarming around us.  We start hacking away at rats until it’s Iema’s turn again.  At his turn, he yells the command word again, but this time, with much better success:  He lops the vampire’s head off.

Still, we have the dire rats to deal with, although they don’t seem too bad.  We’re killing them off easily until only a couple are left.  Once outnumbered, the remaining dire rats run away.  Iema looks to Natalia to see if she wants to chase them and kill them; she shakes her head no.  They’re just rats being rats, after all.

Iema starts singing and I roll some heal checks on Natalia; together, the two of them manage to stabilize Corin.  Once they do, they look for anything in the room.  We find some wizard’s staff.  Neither Natalia nor Iema can hold this one, though–we immediately drop it.

Natalia comes up with the idea of using Corin to try to pick it up.  “Just use his hand to grab it,” she says.

We do so.  Suddenly, Corin wakes up gasping and sits up.  “It’s talking to me,” he says in an awed voice.

“It’s talking to you?” we ask.  Is that bad or good?

“It says you already have soul weapons,” he continues.

Oh.  So that’s why we couldn’t pick it up.

Looking around the room, we find some sort of necklace made out of teeth.  Natalia was going to take that, but when Corin read the card and found that it was a magical weapon made by giant owls, we realized it would be better suited for Sunshine.  We put the necklace on the hawk, clasping it to her feathers.  She grins (as much as a hawk can grin, anyway), and bounces up and down, making her new necklace make a satisfying cha-ching! sound.  She looks good and she knows it, heh.

We also find a spellbook.  There’s information nearby (remember, we are in a museum) that says this spellbook was carried by an enemy of the state.  If you look at it, though, it just looks like a fashion designer’s sketchbook.  The theory is that it’s a code, so you have  to break it to find out what it all really is.

Nearby, we also find some spell component pouches that had been used during the centuries.  Don’t mind if we do…we also snatch up scroll and wand organizers that we have found, along with potion belts.  How handy!

Our work here is done.  We slip out of the museum (much easier than getting in, let me tell you), and we head back to the dwarven thieves’ guild place.  Gurdren greets us; Iema gives him the run-down on the monsters.

“Oh, there was a vampire?  THAT explains the death of the flower girl and the dwarven brewer,” Gurdren says.  He sees the look on our faces and explains:  “You can use a rose to kill a vampire–”

“–and dwarves brew their beer with holy water,” Iema chimes in, getting it.

I did not get it.  I mean, I get the holy water, although I didn’t know dwarves brewed their beer with it.  But I had never heard of the rose thing before.

Once we’re done gossiping about the monsters, we show Gurdren what we’ve scored.  Gurdren shows a particular interest in the hammer and the gun.  He seems a little too interested.  Suddenly, Natalia’s trust in this short guy wavers.

Still, it’s late, and when he says we can stay for the night to rest up, we agree.  We plan on locking ourselves in, but Gurdren beats us to it.  He tells us goodnight, closes the door, and we hear locks click from the outside.

Huskyr the 18th-Huskyr the 27th

And on these days, we rested. Hey, if it’s good enough for God…

Huskyr the 28th

Opposed to what the prior date entry might indicate, we weren’t captured or held against our will or anything; we really were resting up.  We might have done other stuff, but if we did, I apparently didn’t think it was important enough to make note of.

Moreover, the day before, on the 27th, Jim says that the dwarves give each of us, save Sunshine, a wooden box with cool gear in it.  At this point, Jim handed me and Phil index cards with all the gear information on it.  The gear is awesome and tailored to our characters.  Phil and I oooh and aaah over our new loot.  Sadly, I can’t tell you everything I got because Jim took the cards back after the game and I don’t know where he’s keeping them.

Of course, the dwarves aren’t giving us these things out of the goodness of their hearts.  In exchange, they want those items that we stole from the museum.  To sweeten the pot, they say that while we can probably get more information about the Underdark from Dirtgut of the ogre thieves guild, the dwarves will lead us to the entrance.  Sounds like a deal to us.  We hand over the hammer and the fancy gun.

So now today, on the 28th:  The ogre thieves guild.  We disguise ourselves and go.  However, once we get there, we find out that “password” is no longer the password.  Somehow, we manage to let the guy at the door to let us in.  Kind of crappy security, if you ask me.  Then again, it’s full of ogres inside, so who really needs security, anyway?

Inside, the usual ogre stuff is going on.  You know, things like a dolphin eating contest.  There’s also a table with ogres taking turns stabbing each other.  Finally, one makes a small noise.  The others throw their arms up in the air and yell “Awwwww!”

These are some strange games they enjoy here.

Eventually, we find Dirtgut.  We show him the club, offer it to him in exchange for information.  He’s skeptical of the club, though.

“Hey, Mushok,” he calls to another ogre.  “C’mere.”

Mushok strolls over.

“Hold up dat shield,” Dirtgut orders.  Mushok complies.  The shield he holds up is impressive, being made of adamantine.  Dirtgut swings the club over his head, then plunges down in a swift, sure  motion.  The sheild cracks.  Dirtgut looks satisfied.  “Dat good club.”

Damn straight, Dirtgut.

So Dirtgut agrees to tell us what we need to know about the Underdark.  He says what the humans have on line, the drow have underneath.  We need to keep in mind that everyone lies there.  Everyone.  While the drow city is dangerous, the Underdark wilderness is even more so.  He says there’s a waterfall down there; if we find that and follow the river from there, it will lead us to the drow city.  He also adds that disguising ourselves as drow will give us an air of arrogance.  Our biggest problem, though, will be the lack of food and water.  We should stock up while we can.

Luckily, Iema thinks ahead and asks if Dirtgut has a bag of holding we can purchase to put food in.  Of course Dirtgut has a bag of holding!  He’s part of a thieves guild, isn’t he?  He sells the bag to Iema for 5,000 gold.

We get ready to leave, to go to the “barber” to get transformed into drow.  Dirtgut, though, has a few things to say about that.

“To be drow, must have air of arrogance,” he reinstates.  He points to Iema.  “You, I think can fool them.”  Then he points at Natalia.  “Not sure ’bout you.”

Natalia gets huffy.  “Why not?”  (Secretly, though, out-of-character, I was thinking there is no way I could pull this off.)

Dirtgut explains.  “Drow females bossy–”

“Oh,” Natalia interrupts him, understanding.  Neither Natalia nor myself are very good at being bossy.  So we come up with another plan:  Iema and Corin will be the drow, and Natalia will pose as Iema’s slave.  Sunshine’s awesome eyesight as a hawk won’t do well in the Underdark, so we decide she should be transformed into a bat.  We go off to the Barber’s to do that, go back to the dwarves to tell them of our plan, get a fake prisoner neck coller to sell the Natalia-as-a-prisoner thing more convincingly.

During the night, we slip out with several of the dwarves from White Stone Masons.  We go with them through the east gate, through some wilderness and some mountains, and start crossing a bridge.  But suddenly, some guards step out from behind rocks in front of us.

“Well,” one of them calls to the other cheerfully.  “Looks like we got some smugglers!”

And he calls the guards.

To be continued in the next game…

Officially the worst dream ever.

Sunday, September 26th, 2010

Okay, guys, if you have queasy stomachs or are just not in the mood for something heart-wrenching, do NOT read any further because seriously?  I woke up an hour ago and am still feeling upset and nauseated by a nightmare I had last night.  And, incidentally, I do not get queasy by gross things easily, so that should say something.  Although, admittedly, some of it was probably coming from being upset.

So, Squeamishy People, scoot.  That’s it.  Go along now…

.

.

.

Okay, are they gone?  Here was my dream last night:

I was in a city for a job.  I think it was Tokyo, and when you hear the rest of the dream, Tokyo is the logical place for my brain to set this dream in with their “mad skillz” for sushi.  And, incidentally, I was there for a cooking job.  Kind of weird, since I’ve never considered cooking as a career, although, I have to admit, I’m a pretty good cook, good enough that when Jim and I went out a few weeks ago and was eating other people’s homemade stuff, he told me later that he was looking at his food and telling himself, “I’ll bet if Spring made this, it would actually be really good.”

I guess I have my own “skillz,” ha.  Even if I don’t have many of them.

Anyway, in this dream, I apparently decided to become a cook.  I was walking through the streets of the city.  There were women at doorways dressed like bunnies, trying to entice people to go into their restaurants.  One of them was the place of my future employment.  I walked in, tossed my jacket aside, and the head cook brought me in the back.

The head cook didn’t come off as a monster or anything.  I want to state that up front because I think it makes all this even worse.  She had a very soothing demeanor.  We started to cook together, chopping vegetables, chatting as we went along.  She told me about her restaurant’s history.  They were known as the best sushi restaurant in Tokyo, even in the world.  I had heard that before, which is why I wanted to work there.  She said that the reason why is because they would cut everything fresh, while it was still alive.

I guess I must have given her a look because she quickly assured me that the fish don’t feel anything.  “Myself and the other chefs here are so skilled, the animals feel almost nothing during the whole thing.”

Wait, I thought, mind reeling, we just went from “fish” to “animals”?  I wondered why the switch in words.

“Let me show you,” she said, wiping her hands on her apron, much like I’ve seen my own mother do while making dinner when I was a little girl.  The chef left the kitchen, then came back.

With a kitten.

And not just any kitten–my kitten, Gremlin.  He’s actually probably considered a cat now, but in the dream, he was still tiny.  He jumped around in the huge sink, trying to play with the necklace dangling from the chef’s neck.  She patted him reassuringly, then began wetting him down with the sink nozzel, as if all she was going to do was give him a bath.

Then she took out a butcher knife.  Oh, my god, it was awful.  She started slicing away at Gremlin’s tail, cutting it in rings.  Gremlin was oblivious, batting at some thing in the sink in front of him as she went to work.  Every once in a while, she would pause to scratch him behind his ears and coo at him that he was a good boy while he purred.  I tried to move, stop this awful bitch from cutting up my cat, but I realized I couldn’t move.

She kept going:  She started slicing the sides off him.  He was still quiet and happy.  I was still struggling, and at this point, trying to scream.  Something was keeping me paralyzed and mute, though.  The chef didn’t seem to even know I was there anymore.  She tilted Gremlin’s head up and started shaving thin slices off his neck.  And that’s when Gremlin started to feel a it.  His eyes grew big and round.  I heard a little mew come from him. 

And that’s I finally managed to overcome whatever was keeping me mute.  I screamed and screamed and screamed.

And, thankfully, woke up.  Jim’s arm was tight around me.  I almost woke him up to tell him my dream, but then I realized it would really upset him.  I myself was on the verge of tears (I rarely cry) and feeling sick (again, I don’t have a weak stomach), so I don’t even want to know how this dream would affect him.  So instead, I shoved Jim’s arm off, got out of bed, and hurried out of our bedroom.

Gremlin was waiting for me outside, not all cut up into slices, but very much whole and bouncing around my feet, eagerly waiting for me to get up and give him his breakfast.  I picked him up and gave him the BIGGEST HUG EVER.  And you know what?  I think I’m gonna spoil him tonight with some nice canned cat food.

Just not sushi.

Let’s do this.

Wednesday, September 22nd, 2010

I’m a-gonna write this post, and I’m a-gonna write it fast because I have four minutes before I have to go.  Just to catch up, the reason why I’m doing less (and will probably continue doing less) “catch up” in general on this blog is because my new schedule leaves even less time in the morning for me to post, which is when I normally blog.  However, tonight, Phil is supposed to be coming over, so my plan is take the laptop into the bedroom while they’re watching TV (because they’re men and they’ll undoubtedly be watching TV) and write up the last “Homebrewed.”  If I manage to pull it off, I will have finally caught up.

Two minutes.

My week off was absolutely wonderful, but coming back to work has not been.  For one, they screwed up my paycheck because of the vacation, so my next check will only have one week on it rather than two.  When I got the IM from the lady, I was like, “Are you kidding me?  My rent is due next week.”  She said there was nothing she could do, so I called and made arrangements with the apartment office to pay late.  You’d think they’d give a break to someone who has always actually paid their rent early, but alas, I’m going to have to pay a $50 late charge.

Technically, I need to be gone.  Just a couple more things:

I had a dream last night that I was making my sister a belated birthday cake, and then I looked at the calendar and realized it was the date that Jim and I had set for our wedding.  He and I panicked.  How did it get to April already?  Then I woke up and thought I had overslept–until April.

I thought it was kind of funny.  I also think it’s my brain’s way of telling me that if we don’t start getting things underway, we’re going to be going to the court house on April 30th.

Okay, leaving now.  Hopefully, there will be a new “Homebrewed” tonight!

Homebrewed (for the D&D noob) – Part 22.

Saturday, September 18th, 2010

Woot!  Back already with the 22nd installment of “Homebrewed”!  This one will be shorter than the last because it’s (mostly) the first half of a fairly short dungeon.  I think it’s a dungeon, anyway.  At any rate, Natalia, Iema, and Corin just finished their last job and are eager for another, as they’re trying desperately to scounge up money to afford a nice all-expenses paid trip through the Underdark.  Can’t remember what their newfound chosen career paths were?  Refresh your memory here.

Huskyr the 16th

We pick up right where we left off, on the night of Huskyr the 16th, right after we’ve killed off the gnome thieves guild.  We got back to the dwarven thieves guild, which, incidentally, is called White Stone Masons, let them know that we’ve completed the job, and then start trying to brainstorm for other jobs to raise money.  Oh, and we finally learn the guild leader’s name, the one that turned Iema and Corin into stone to make sure that they weren’t found by people who would be looking for us.  (For further explanation that I skipped in the last “Homebrewed,” see Jim’s comment here.  You can also read about the glove that turned them to stone on Jim’s blog here.)  The leader’s name is Gurdren Whitecowl.  Gurdren overhears us trying to figure out what job to do next and admits that our idea about robbing the museum would be the best bet for some fast cash.

Interestingly enough, Gurdren says that he thinks the best time to rob the museum would be during the day because of the way the security is set up.  He says that the first and third floors have traps on them, so that if anyone comes onto those floors, they would automatically have the temporal stasis spell cast on them.  Still, the best stuff is on the first and third floors.  The second floor, he says, doesn’t really have anything worth stealing.  He recommends talking to the Dirt Children thieves guild, a guild consisting of ogres, for more information on how to break into the museum.

Iema, understandably, is reluctant to just go knocking on the door of an ogres-only thieves guild to ask how to rob a museum.  “Is there any way we can get an escort, someone to introduce us?” he asks.

Gurdren, seeing Iema’s point, says, “I’d recommend Durthak.  He’s a half-ogre.  I’ll have him take you in the morning.”

Speaking of morning, it’s getting late, and we all are tired after a long day of killing off short people.  (Thank god I’m not in this D&D world, right?  Otherwise, I’d be toast.)  We agree to go with Durthak and pay the Dirt Children a visit in the morning.

Huskyr the 17th

After we wake up and eat, Iema gets busy trying to disguise us so we’re not recognized in the city.  Gurdren catches him doing this and suggests we go see a wizard that they call The Barber to cast polymorph on us rather than having Iema disguise us all the time.  It would be easier, he points out.

Corin likes the idea.  “Actually, we should go see him to polymorph us into something that has dark vision before we go into the Underdark,” he says.  “It could be cheaper than buying items to help us with dark vision.”

We all agree this is a great idea.  Before we go leave to pay the ogre guild a visit, we decide to give The Barber, Fezus, a visit.

Fezus runs his business in the poorer section of town.  Boards cover the establishment’s windows.   A sign is nailed to one of the planks.  It reads BARBER.

We go inside.  It’s dark.  We hear what sounds like something dragging across the floor.  After our eyes adjust to the dim lighting, we finally spot the source of the sound:  A gravekin coming towards us, dragging his leg across the floor.

“Hi,” Iema greets him.  “We’d like haircuts.”

Fezus pulls out his scissors.

Iema looks at the blades, then back at Fezus before he clarifies.  “No.  The expensive kind.”

“Ah,” Fezus says.  “I see.” 

He goes about transforming us, although I can’t remember what our new forms look like.  I just remember Jim saying to Phil, “Phil…you’re a black guy!”

“Sweet!” Phil laughs.

[Edit:  As Jim has pointed out in the comments, this is a reference to Family Guy.  Unsurprisingly, since I really don't like that show (shocking, I know), I didn't catch it, but I thought I'd include it here, because it IS pretty funny:

Lois Griffin: [Lois and Peter wait for a pregnancy test] God, I can’t believe we weren’t more careful. This probably happened that night we tried role playing.
Lois Griffin: [flashback] Oh, I need a spankin’. I’m a bad, bad girl.
Peter Griffin: I’m a paladin with 18 charisma and 97 hit points. I can use my Helm of Disintegration and do one D4 damage as my half-elf mage wields his plus-five Holy Avenger.
Lois Griffin: Paladins can’t use the Helm of Disintegration.
Peter Griffin: Oh. Then, I’m a black guuuuy.

Even dumb shows have there moments, but I digress.]

As for the rest of us, I don’t remember what Jim says we looked like.  I think Sunshine stayed the same, though.  But enough of our new identities, we’re off to go chat with some ogres.

We head off to where we’ve been told we can find Durthak.  We find him leaning against the wall.  He looks as though he has no legs below the knee.

Naturally, Iema is the first to speak to him.  “We want some information,” he says.

Durthak, probably knowing that we were coming, doesn’t give us too hard of a time.  It turns out that his legless appearance was just a trick, as he unfolded his legs from beneath him and stands up to his full height.  My own legs hurt just thinking about it.  He indicates we should go elsewhere.

We head to a door.  Durthak knocks.  An ogre opens a window to peer out.  “What’s the password?” he asks gruffly.

“Password,” Durthak responds.

We laugh.  Jim says we all go inside and see a place of “ill repute.”  (Jim’s words.)  Ogres are tossing coins and making bets.

“Betting on if it comes down heads or tails?” Phil guesses.

“No,” Jim says, “betting on whether or not it comes down at all.”

We laugh again.

Durthak takes Natalia, Iema, and Corin to an ogre they call Dirt Gut Maneater.  He’s a scary-looking mofo covered in tattoos.  The tattoos are testaments to Dirt Gut’s past, each one an image depicting some god-awful thing he’s done.  Durthak leaves us alone with Dirt Gut.  Natalia thinks that personally, she would rather deal with Durthak.

Iema tells Dirt Gut that we would like information.

“Then you need give me money,” he says.  “Either dat, or I shake money from you.  But if I do dat, den I be tired, den cranky.  I don’ like dat.”

We agree that we’ll just give him money.  We’d prefer he not be tired or cranky either.  So we fork over the change, and we’re told the following:

There are a couple of guards outside one of the floors.  He calls them “collaborators,” although I’m not sure what he means by that.  He says not to bother trying to bribe them—it can’t be done.  He claims the first and third floors cannot be touched.  He also tells us about devices set up to cast temporal stasis on intruders.  There’s an animal of some kind on the second floor, but he doesn’t know what.  Dirt Gut says he once sent a thief to go check it out, but the thief never came back.

Also in passing, he mentions that there’s a flower shop owner down the street who was killed in her sleep, but nobody knows why.  If that’s not weird on its own, then this will drive the point home:  About a block away, there was a dwarf that brewed his own beer, and he was also killed.  Both of these people had shops within a block radius of the museum.  We wonder if it’s connected.

Iema decides to ask Dirt Gut about entrances to the Underdark from the Emperor’s palace.  That, Dirt Gut doesn’t have any knowledge on.  But Dirt Gut quickly brings us back to the topic at hand, telling us that people deliver food the museum during the day.  He suggests we check that out.

We thank him for the information he’s offered and leave.  Before we go do our little heist, we decide to check out the shops.  Guess what?  We’ve got nothing.  We cannot find any reason for anyone to kill those shop owners.

Next, we plan on how to take care of the guards.  The plan is this:  Iema makes Natalia invisible.  Then he will put a guard to sleep while Corin fascinates the other.  Natalia will kill them as an invisible tiger.

Or something like that.

We go into the alley for buffs:  Invisibility on Natalia, Barkskin on Corin (I’m proud that I actually remembered to do this), Mage Armor on all of us, as well as Cat’s Grace.  Natalia also remembers to cast Greater Magic Fang on Sunshine. 

Our plan to take care of the guards goes off without a hitch.  After we kill the guards, we go into the museum.  We have to make checks (dexterity?) as soon as we go in.  Phil succeeds; me and Jim-as-Corin fail.

“Okay,” Jim announces, “Phil, Iema remembers the pit that is right inside the door.  You immediately step around it when you walk through the door.  Spring, Natalia and Corin forget and step right into the pit.”

Luckily, it’s only a five foot drop.  Granted, that’s just above my head in real life, but Natalia’s taller than I am at her 5’8”.  She falls right into a coffin.  When she gets herself together, she looks around and sees that there are bones scattered about.  She scurries out of the coffin, and she and Corin pull themselves out of the pit.

It doesn’t take us long to get into combat.  As soon as Natalia and Corin have climbed out, a blue-gray wolf comes padding out.  Jim says it would be considered a magical beast called a Tugren.  I guess this is something Jim made up, so let me give a quick explanation:  Jim says it’s just a wolf with a template added to them.  Its history in the world of Valt:  Tugrens are originally from Shoten.  They’re bred from storm elementals and normal wolves.

“Where can I get one of these wolves?” Natalia wonders aloud, impressed.  She doesn’t have a chance to be impressed for long, as we’re jumped by more of them.

Quickly, the wolves trip Iema and Natalia.  Sunshine, a little slow on the uptake, whips around.  “WHAT’S THAT?!  IT’S A WOLF!”

Seriously, she pretty much yells everything.

Corin, luckily, doesn’t get tripped, so he’s still standing.  Sunshine jumps into battle, attacks a wolf, and immediately gets shocked.  Natalia morphs into her brown bear form.  No dire bear here—she’d go through the floor.  Natalia then attacks the wolf that attacked Sunshine, but alas, even though she gets some nice swiping and biting in, she takes lightning damage.

Again, Natalia totally wants one of these wolves.  How freakin’ awesome.

Iema gets up and maneuvers himself behind the wolf attacking Natalia, putting himself in a flanking position.  He attacks, but again, he also takes electrical damage.

During the scuffling, Natalia is knocked prone.  I’m surprised by this; Natalia’s bear forms are usually difficult to trip.  So, naturally, I wasn’t sure how to attack from my position on the floor.

“Getting up takes a move action or partial action or something, right?” I ask Jim.

“You can always attack from your position on the floor.”

I frown.  “While lying on my back?  Like a desperate hooker?”

Jim starts laughing.  “Well, I was thinking more like when Gremlin rolls on his back and start attacking Emmy with all his claws.”

“Like a desperate hooker…I would have never thought to put it like that,” Phil adds.

Okay, so something apparently wrong with me and my analogies.  Nonetheless, I decide not to waste any kind of actions and stay in my desperate hooker position, attacking wolves above me.  It works: Natalia manages to kill off the wolf that she and Sunshine had been working on earlier.

Meanwhile, Jim says that Sunshine “goes to town” biting another wolf.  Iema also attacks, takes more damage, but manages to get himself over to Natalia to heal her up.  Natalia keeps her back on the floor, clawing at wolves around her.

Sunshine now does something a little different:  She flies away, flips over, and then flies back.  She attempts a bite but misses.  We’re still impressed by the flipping action.  Phil asks Jim if he can do a bardic knowledge check to see if he can identify what Sunshine just did.  He rolls well, and Jim says that Iema recognizes it as an aerial tactic normally used by dragons.

Wolves’ turn.  One of them attacks Corin and bounces off him.  Turns out that he just ran into Corin’s Protection from Evil spell.

“They’re evil!” Corin yells. “Kill them!”

We’re trying, Natalia grumbles inside her own head.  Of course, she can’t say that, being in bear form.  Secretly, she’s sad to find that these super-awesome wolves are evil.  I guess that dashes the chances of her ever getting one.  Wah.  But she gets over it, crits, and kills off the remaining wolf.

We all brush ourselves off and Iema compliments Sunshine on her flipping-maneuver.  She says thanks him, but says it make her look silly.  “I look like a turkey,” she complains.  “I am not a turkey.  I am a hawk!”

Yes, Sunshine, yes, you are.

Next, we move into what’s known as the War Room.  Jim immediately has us do reflex saves, which Sunshine fails.  The door explodes and she goes flying.  She seems okay, though.

Okay, that is, until we spot what’s within that room:  A creature with a stretched mask over its face, carrying a braided whip with pieces of glass in it.  Oh, shit.  And here we are, not knowing the safe word.

We roll for initiative.  For once, I kick ass, and Natalia gets to go first.  She charges in to do 52 points of damage.  Iema’s next, then Sunshine, who does her “turkey dance” again.  The creature gets to go soon, though, and whip-stuns Natalia.  He tries to use his whip to yank Iema’s weapons out of his hands, but luckily for us, he doesn’t do so well.  He does better with Corin, managing to yank the boy’s weapon out of his hand and throw it behind him.

Iema manages to finish off the S&M guy, and we enter the War Room.  There are locked cases, which Corin gets to work on.  He manages to get two of them open.  One has a wooden shield.  The other object is a belt with two clips.  One clip says RUKE, but whatever weapon is supposed to be in that is missing.  On the other clip, there is a sheath attached that says CRUAGH.  In it, there is a rapier with CRUAGH written on that as well.  Both the shield and the rapier are magical.  We decide to keep these items.

Next up:  The Hall of Artifacts.  We pop our heads in, but it doesn’t look like anything’s in there.  Corin does some snooping around, and he says it looks like there’s a ward.  Suddenly, red smoke spirals up, and something like a demon appears.  (Jim once told me what exactly it was, but I don’t know these things, people.  So I’m going with demon because it sounded demon-like to me.)

The demon thing looks at us, looks at the red smoke circle around himself, and sighs.  “Very well,” he says.

Because I’m demon-retarded, Jim has to explain to me that the demon can’t get out of his circle.  Hey, how should I know that?  I was a good girl growing up; I spent most of my time doing my homework and watching TV as opposed to summoning Beelzebub.  I wasn’t that bored as a teenager.

So, this demon tells us we’re going to play a little game.  (Yay, a game!)  The game consists of answering riddles.  (Boo, riddles!)  He has a box that has keys to all the other boxes in the room, but that box is protected by a prismatic sphere.  We proceed with the riddles, which I won’t go into, but Jim has them here if you’re interested.  (And you totally should be—Jim had some good ones ready for us.)  I personally don’t care much for riddles.  I’ve never done much of them and don’t really have the patience for them.  Phil, however, is pretty good at them, and got us through the trickier ones.

The last riddle, incidentally, is a trick.  This is how the last riddle plays out:

Demon: Three of one and one of another,
four from a sister and one from a mother.
Take away two when you visit the Hells,
and tell me out loud what your plundering spells.

Sunshine:  “Eat me”?  What kind of answer is that?

Demon [stepping out from the circle]:  Don’t mind if I do.

Yup, that’s right, people.  The answer to the last riddle is “eat me”—and, incidentally, the key words to free the demon from his little circle cage.  Curse you, Sunshine!

So we go into combat.  Once again, I roll highest for initiative.   I tell Jim that she’s casting Handfire and shifting into her brown bear form.  Sunshine attacks but only manages to get one bite in.  Iema starts buffing people. Natalia and Corin attack the demon-guy, but sadly, he resists Natalia’s Handfire.  Damn, I hate blowing a good spell.

The demon tries for Corin, but Corin’s Protection from Evil spell burns him.  The demon looks surprised.  “You brought a paladin on a thieving mission?  Are you guys crazy?”

Note that Corin’s not exactly a paladin; he just has some ranks in it or something, I guess.  At any rate, we’re not exactly in the mood to correct him, since we’re all bleeding from his stupid claws.

When it’s my turn again, I tell Jim that Natalia is going to summon a dire wolverine.  Sadly, I rolled a nat 1 and fail miserably.  Luckily, when it’s Phil’s turn to do something, he rolls much better than I and manages to successfully cast Improved Invisibility on Corin.

Soon, it’s my turn again, and this time (with Phil’s help), I decide I’m going to summon a Tendriculos.  Of course, Jim and Phil have to show me pictures from the book and explain its abilities because I barely could pronounce it, much less figure out what the hell a Tendriculos was.

While Natalia is summoning whatever it is, the demon casts a mirror image spell.  Sunshine nabs one.  “I KILLED ONE!” she yells excitedly as the mirage disappears.  Iema and Corin jump in, taking out images left and right.  Finally, the Tendriculos appears, and we’re like, HELL YEAH, IT’S GONNA KICK THIS DEMON’S ASS.

Except it doesn’t.  It misses all its attacks.  Damn.

So, whatever a Tendriculos is, it makes the demon nervous because he casts an invisibility spell on himself to hide from it.  We all start trying to guess where he’s at and are swinging wildly, only to hit air.  Finally, the demon appears behind the Tendriculos and summons more mirror images of himself.  Gah!  Again, we start furiously popping mirror images left and right.

Then the demon, succeeding on a spell to see invisibility, turns his sights on Corin.  Swiftly, he kills Corin outright.  “That’s what a paladin gets,” he sneers.

How awful.  Natalia’s come to like Corin a lot; I can only imagine how Iema feels about the loss of his companion.  However, we don’t have time to mourn.  Natalia keeps working on mirror images.  Iema has to do a will save, which, luckily, he succeeds at because something outside of his mind was trying to get at his newfound rapier.  The bard manages to fight it off.

However, whatever the demon does is enough to drop Iema.  Natalia casts Healing Circle, which, while it doesn’t get him up to a lot of hit points, it is enough to get Iema back up.  Which is great because Iema really steals the show here:  He draws his rapier.  On it, he notices that a map of the Jade Islands with fire behind it is glowing on the weapon.  He can feel that the rapier is willing him to do something.  Does he give in to it?

“Yes,” Phil answers Jim quickly.  We’re eager to see what the rapier wants Iema to do.

Jim says that Iema’s eyes suddenly turn all blue.  The rapier glows, then something happens—

The demon is gone.  The rapier has cast banishment on it.  HOW AWESOME.

Except, of course, Corin’s dead, and we still have another room to go…

And that, of course, will be continued in the next game. :)

The morning quickie.

Saturday, September 18th, 2010

I’m taking a moment’s pause from Warcraft to update.  Not that I have much to update.  I mostly wanted to whine.  My vacation is nearly over.  Wah!  Back to work on Monday, and on the new schedule to boot.  Instead of working 9 AM – 5:30 PM, I’ll be taking calls at 8 AM – 4:30 PM.  I’m excited about the change, but in reality, as long as there is overtime, my schedule won’t look very different.  Currently, I go in early at 8 to get in an hour of overtime before getting on the phones at 9.  Now, assuming I’ll still be given the opportunity to do overtime, I’ll just be doing it at the end of my shift, from 4:30-5:30 PM.

Still, I like that I have the option of going home an hour earlier. 

And, good god, I hope I can still get overtime.  Recently, overtime’s gotten limited, so you have to put in for it, but not everyone gets selected.  And right now, I’m gonna need it.  After bills, including the dentist bill that I wasn’t quite expecting (and that I sure as hell didn’t budget for), I have maybe $30 to last me until next Friday.  Thankfully, Jim’s doing pretty well with his bank account, partially because we’ve been particularly awesome in the frugalness department as of late, so it’s not like we’re gonna go hungry or anything.

Let’s see, what else?  Speaking of money, I’ve been stashing money away since July for Jim’s birthday in November.  There’s a little part of me that’s like, Spring, if you REALLY need money, you DO have some, you know…I have to tell that voice to shut up.  No, Evil Spring Voice.  That money is for Jim’s birthday present, which is going to be SUPER AWESOME, and I’m so excited for his birthday to come.  No, I’m not telling you what it is because he reads this blog.  Pretty religiously, actually.  The other day, when I mentioned I needed to update my blog, he said, “Yeah, you haven’t updated since September 4th.”

Damn.  Even I didn’t know that!

On the subject of blogs, Jim updated his yesterday, and he plans on putting another post up today.  (If you’re not savvy to the subject of Jim’s blog, it’s about his D&D world of Valt, which is where our D&D game, a.k.a. “Homebrewed,” is set in.)  He wrote about how he didn’t expect for Phil and me to decide that escaping Fasset via the Underdark was our best solution.  I love it when we do shit he doesn’t expect.  Jim’s a very good DM and just plain clever in general, so he’s usually pretty good at thinking of all angles and figuring out what people are going to do.  Still, he always seems pleased when his players come up with a solution that he hasn’t thought of.  I remember, for example, when Natalia ended up getting thrown into jail–this was waaaay back, in the beginning–and instead of having her try to capture a guard who passed by and getting the keys, like he thought I’d have her do, I had her use her Soften Earth and Stone spell to get through the building and then Obscuring Mist to cover her and Grugor as they escaped.  It was quietier and didn’t even involve combat.  Also, it was a little more understated, which is definitely Natalia’s style–and my own.

Also, Jim is pleased with himself for making Fasset seem so awful that we’d be willing to go through the Underdark.  Keep in mind that Phil hates drow with a passion, similar to my severe hatred for cockroaches.  At least he doesn’t have to ever deal with his nemesis in real life.  Although, admittedly, I don’t have to deal with mine either.  For an apartment full of college kids, this place is surprisingly bug-free.

Speaking of gaming, Jim and I talked about going to a gaming convention yesterday.  I think he’s a little hesitant about DMing a game at a convention, but he said if he did, he would want it to be a bigger convention.  So we’re thinking about going to Gen Con next year.  Part of me is kinda reluctant because, well…people.  Lots of people.  Ugh.  Also, I already know that while I’m on the geeky side, I’m never “geeky enough” for conventions.  I had that issue at ACen, too.  I mean, I watched and enjoyed anime, but I wasn’t running around, speaking Japanese or claiming Pocky was the best food ever.  (Incidentally, Pocky is way freakin’ overrated.)  I was not one of those anime fans who thought just because it was Japanese, it was better.  I just liked good TV, period.

But, still, I’m gonna do this because I’m excited to see Jim in his element.  I hope he does decide to run a game there–I want to show him off. :)

Something I haven’t mentioned too much lately:  The Lego Pirate Ship blanket.  I’m not sure how happy I am with it.  I’m still progressing, but this is 1) the first non-scarf I’ve ever crocheted, 2) the first thing I’ve ever crocheted where it involved a lot of color-switching, and 3) the first thing I’ve used a pattern for.  Well, sorta.  The pattern is actually for the latch-hook that I did, so I’ve made some alterations to it to make it big enough for a blanket.

Because I’ve never done crochet where I switch colors in the middle of a row, I wasn’t sure how to carry the yarn.  At first, I did what everyone says to do:  Crocheted over the old color while working with the new.  Guess what?  It shows through.  And that looks fine in the section that’s supposed to be water, but that’s not going to work when I get to the part where I do the moon.  The blue yarn will go right through it.  So I decided to hell with what everyone says, I’m going to cut it and weave in the ends.  Painstakingly slow, yes, but better result.

And some parts of it look really good.  Others, I think, are starting to look messy, and I think it’s because of another issue I have:  You’re supposed to know which side is the “right” side and weave in the ends on the “wrong” side, and I’ve no clue which side is which.  See, I started to crochet it, turned my work a couple times, and then realized, “Oh, yeah, I’m left-handed, which is why I’m about to do it backwards.”  So I fudged the pattern a bit to make it match, and now, I’m left confused as to which side should be the “right” side. 

I explained to Jim that this won’t be the best thing ever.  I knew this before I started it.  I’ve never attempted anything other than a striped scarf (oh, wait, once, I made my mother a lingerie hanger, but that was very small and only involved one color), so this is new to me, but hey–we gotta start somewhere.  I figured it wasn’t going to be perfect.  Luckily, Jim doesn’t care, thinks it looks great, and is excited about it getting finished.  I guess that’s really what matters.

Also, it’s a blanket.  What really matters is that it keeps him warm.

Interestingly enough, I already have a couple other projects planned after this blanket gets done.  One is a hat for Jim to go along with the scarf that I made him last winter.  (Which, I have to admit, looks damn good.)  I’ve never done any circular crocheting before, save for the coaster that’s in my bedroom.  That, incidentally, wasn’t intended to be a coaster–I was just trying to practice making circles and decided it made a great coaster, heh.  But my point?  Yeah, that hat will probably be another learning curveball.

Especially when you’re left-handed, learning this stuff on your own, and all the patterns are backwards for you.  Grrr.

Anyway, I do have pictures of what I have on the blanket so far.  Unfortunately, the batteries in my camera have died, so posting pictures of the work in progress will have to wait.

Oh, shoot, I probably should go wake Jim up.  He’s gotten to where he doesn’t like to sleep in too late on weekends either.  My guess is pretty soon, I’ll have to give the laptop up so he’ll can work on his next post.  Make sure to look for it at his blog now, ya hear?  :)

Homebrewed (for the D&D noob) – Part 21.

Friday, September 17th, 2010

And we’re back (finally!) with another two-part “Homebrewed,” a game that spanned between a Friday night and Saturday afternoon.  If you’ve read the last installment, you know that events have turned grim after Natalia, Iema, and Corin were tricked by a couple of drow and now are slaves in Fasset, home of the Scaled Emperor.  No idea what’s going on?  Feel dirty and ashamed, but then redeem yourself here.

Chilldenor the 24th

If you’ve read the last installment and the corresponding comment from Jim, you’ll see I’m getting the timeline of our capture a little messed up.  I take notes as I go along, so it’s not a memory thing:  I’m just completely confused as to where Jim “has” us in Valt.    He said in the comments that the last game wrapped with us finally arriving in Fasset, but in the beginning of my notes for this game, I have started off with the following:  Spent entire day sailing.  Doc[k].

(Shut up about misspellings.  You try taking the obscene amount of notes that I take during a game.)

Anyway, my question is this:  If we were in Fasset by the last game, where the hell are we sailing now?  Maybe within Fasset?  My understanding is that part of the population is underwater, so I guess that could be possible.  So, Jim, my dear DM-and-husband-to-be, please enlighten all of us in the comments section, ‘cause I’ve got nothin’.

At any rate, this game starts at night, and Jim gives us a run-down of what we can see outside the boat, such ogres and other various races unloading stuff off the boat, an ogre with a long pole scooting people along, and, as we get off, a half-ogre checking people’s hands.  We find this curious.  Our “host” (funny word for SLAVE DRIVER) explains to us that the half-ogre is checking for Rings of Citizenship, something that’s very important to have in Fasset.  We will be getting temporary ones, and something to note:  You sure as hell don’t want to be caught wandering around the city without a ring, and creating a false one is punishable by death.

The so-called host’s name is Curnen, his name obtained by Iema, who seems to be taking his new slave-status in stride and is still making friends with everyone.  (As you can imagine, Natalia does no such thing.  Mostly, she mopes and snipes at people, behavior that I think, while unhelpful, is totally in character for a druid.)  Once we get to a building that is set in a cliff, Curnen tells us he’s going to take us to our rooms, and even asks if we would like our rooms separate or together.

Iema, remembering Natalia’s prudish tendencies, suggests that he and Corin should have one separately.  Natalia is grateful for this, although she does ask for them to be near.  You know—better to hear her friends if they suddenly get murdered in their sleep or something.  Curnen agrees and places us in rooms across from each other.  Very lovely rooms, admittedly, complete with fireplaces and flaming spheres to light the area.

Still, it’s no treehouse with a colony of myconids living underneath.  Natalia is completely homesick.  The least they could do is equip it with Internet.  Sheesh.

Almost as soon as Curnen leaves, Iema and Corin leave their room and knock on Natalia’s door.  She lets them in, and together, we all debate if anyone will come get us.  I think we all came to the conclusion that the answer is a big, fat no.  Beta knows where we are, but as awesome as he is, awesomeness alone will not help you break into Fasset if you’re not supposed to be there.

We’re still wondering who the traitor is that sold Julium out and who helped us get shipped off as slaves.  Corin suggests Jerth.  We all agree we could see that coming from him.  Jerth is evil.  Jim has left us no doubt of that, not that Natalia and I need reassurance—I got that impression the first time Natalia “met” Jerth, long before Jim, out of character, confirmed it.

But the point is moot.  We go to our separate quarters and go to bed.

That night, Natalia has a weird dream.  She dreams that hideous things are chasing her, unknown things, and she is without her magic, her gear, her friends.  Although she can’t see what’s behind her, she knows it’s Alesander, the werewolf that she and Raelan had killed so long ago.  Suddenly, Beta is running behind her, catches up, and knocks her to the ground.  She looks up at her wolf.  His one good eye is glowing orange.

He speaks to her in his low voice:  “Help is coming.”

Chilldenor the 25th

We’re all woken up in the morning by Curnen for orientation.  Damn, Jim knows how to make a world realistic.  Even in a place full of wonders and wizards, there’s still a bunch of freakin’ red tape and bureaucracy and hoops to jump through.

Since Phil and I both work at an insurance company, we know all about the hoops.  Doesn’t mean we like them.

Natalia mulls over her dream, which she’s positive means something, but she doesn’t have a chance to tell Iema and Corin about it because we’re all whisked off in three separate directions by interviewers.

We’re not told (at first) what Corin’s interview is like, probably because he’s an NPC, but I do get to hear Jim roleplay Phil’s/Iema’s:  He’s taken somewhere where he’s shown a device, an hour glass, and a spoon.  Don’t ask me what the three have to do with each other (something else I’m confident Jim will elaborate on in the comments), but I do know that Iema was asked to cast Light  on the spoon.  Iema obliges, and then he’s asked to list all the spells he knows, as well as any unusual abilities.

Natalia’s interview has a similar feel to it, although she’s interviewed by another druid like herself named Vreyan, who also has a collar on her neck similar to the ones we have, showing her slave status.   Natalia eyes it cautiously, wondering what it means that another slave is interviewing her.  Natalia, for the first time since being captured, engages in some small talk.  She finds out the Vreyan is formerly from the Maple Circle and now in one called Gull, which apparently is the most prominent circle in Fasset.  Also, it’s appropriately named, as there are seagulls everywhere.

Natalia, remembering the druid from the mage fair, asks Vreyan about the Palm Circle.  Vreyan simply says that they’re ex-patriots.  Natalia toys with this in her mind.  She knows they’ve got to be here somewhere, although she’s not sure what she’s really going to do with that knowledge.

Then the tests begin.  Natalia is more glum than Iema about performing tricks like a freakin’ circus seal, but she goes through the motions, showing that, yes, she can Create Water like a good little druid.  (Sounds like potty training, doesn’t it?  Make water for Mama, now!  GOOD GIRL.)  She also is to list any unusual spells.  She has more in her arsenal than the other druid was expecting, having an unique spell called Ant Trap.  Also, Vreyan is impressed that Natalia is particularly skilled in woodworking, thanks to her long efforts on the treehouse.

Finally, the testing is done, and we’re brought breakfast—still separately from each other, of course.  The breakfast consists of seagull eggs and something that resembles hash browns but is green in color.  Jim appropriately enough, calls them “hashgreens.”   During her breakfast, Vreyan offers to teach Natalia new spells.  The deal?  They must be used for the betterment of the city.  Natalia hopes the betterment of the city isn’t something totally evil but agrees to it.  Who would pass that up?  So after her breakfast, Vreyan takes Natalia out of the building to learn a spell called Wings of the Sea, a level-1 druidic spell that increases a subject’s swim speed.

It’s the first thing that’s made Natalia happy since she’s been brought into Fasset, although that happiness will be short-lived.

Eventually, we’re brought back together and given lunch in our rooms.  With lunch, we’re also finally given our wooden Rings of Citizenship and warned again not go out without them.  Finally, we’re left alone.

Eagerly, Natalia tells Iema and Corin about her dream.  Phil asks Jim if he can make some kind of check—I don’t remember which kind—but it doesn’t matter because he doesn’t get a good result on the die, so Iema guesses, “It was a Nightmare spell that you managed to will out of?”

Jim rolls for Corin, getting an equally dismal result.  Corin says, “Yeah, that sounds about right.”

Positive that the dream means something, I ask Jim if Natalia can roll to make the same check.  He agrees.  I get lucky with the dice, and Jim tells me that Natalia knows better—the dream is something else entirely.

We discuss our interviews.  “I lied in mine,” Corin announces.  “I didn’t let them know about anything I could do.”

Iema and Natalia look at him, surprised.  “You lied to them?” Iema says incredulously.

“I thought we were supposed to be working against these people!” Corin protests.

We discuss our capture.  We apologize to Corin about his missing finger.  (“It was my third most favorite finger!” he says, showing us his first two favorite fingers by flipping us the bird with both hands.)  We talk about possible escape plans, including fleeing to nearby islands outside Fasset’s control.  However,  most escape plans involve playing nice for now until we’re trusted to be without the collars, so it’s seems we’re going to be here for a while.

Later, Curnen takes us out to see the city.  The city is impressive.  For details on it, I would recommend reading Jim’s post about Fasset.  What you need to know in a nutshell:  It’s built into cliffs and part of the population is underwater.  Curnen points up, saying that directly above us lays the Garden of Nobility, which is gated.  Peons like us cannot go in there.  Curnen doesn’t say it exactly like that—he’s tactful enough to not call us “peons” to our faces—but the meaning is still the same.

I almost think Curnen’s tour guide for us was to impress upon us the difficulties of escape.  He seems smart enough to try to impress that upon us.  I think this because the next thing I have listed in my notes was that we were taken to a roped bridge, that we saw a 20 foot wooden wall around the city with very few doors, and that the few doors that were there were heavily guarded.  Jim says we can see how hard it would be to attack the city because you would come in through the gates and immediately face a steep drop off.  

I would also like to note that while we’re given the description of the heavily guarded doors of Fasset, Phil starts groaning.  Turns out that those doors weren’t always guarded.  Once upon a time, Jim ran another game in Valt, and the character Phil had played apparently did something to make someone somewhere decide that guarded doors would be a good idea.  In other words, Phil says, the guards are his fault.

 “One thing about your fiancé, Spring,” Phil says, “he likes to rub salt in a wound.”

Jim and Phil try to give me a brief run-down of what happened, but as usual, I didn’t catch it.  Maybe one of them will enlighten us someday. 

Anyway, moving forward with other little tidbits about our new home:  Fasset has a LOT of ogres, and occasionally, it’ll see some action from younger giants throwing rocks into the city.  Mostly, Curnen assures us, it’s just property damage.  Rarely are there any actual casualties.  Still, good money is paid for giant ears.

We’re also educated that, technically, Fasset is at war with pretty much everyone, but that’s mostly on paper.  Er, parchment?  Whatever they use here.  Because the fact is that Fasset is such a good place to trade, even nations “warring” with them also trade with them.  And it’s not like other nations can get under Fasset’s skin by refusing to trade with them:  Fasset is amazingly self-sufficient, having everything they could need.

Our chances of escape, of assault, of anything are looking bleaker by the moment.

On the note of things being one thing in reality and another thing on paper, Curnen advises us that, if anyone causes a fuss about us being taken as slaves, on paper, we’ve been caught and captured for killing the Fassian team.  We, of course, protest this, stating that Jovos had wanted them taken care of for killing our new druid friend that we had met there.

“Actually,” Curnen says, “they didn’t kill him.  They found him that way.  They just took his stuff.”

“Oh.”  Iema pauses.  “Well, now I feel a little bad about killing them.”

Remembering the bird on the spittle, Natalia says, “I don’t.”

The tour continues with more facts:  Demonic cults frequently spring up in Fasset, nobody’s sure why; the slave trade is big here (duh—Natalia gives him  dirty look, but Curnen doesn’t seem to notice); the city is also home to many dwarves, but they live up in the mountainous area; rumors keep flying that there are Underdark connections within the city, which Curnen says is untrue, although the Underdark does run underneath the city; there are various temples, including one to Natalia’s god, Lolmoro.  Natalia cheers up a little bit at this bit of news, but only just that—a little bit.

After showing us around, Curnen returns us to our quarters.  We’re told that we’ll be working the next day.  Natalia is asked to make sure to only prepare regenerative and curative spells for the next day, things of that nature.  Natalia agrees, no questions asked.  Naturally, she’s curious, but she figures she’ll find out soon enough what exactly it is they want her to do.

Chilldenor the 26th

We wake up and are given breakfast.  Corin is in an unusually foul mood.

“What’s up?” Iema asks.

The boy pouts.  “Remember how I lied in my interview?  You know, about what I could do?”  He waits for us to nod before continuing.  “Well, because I did such a good job of it, they’ve decided that I’m totally useless, so they’re going to send me to school.”  He scowls.

Iema laughs and laughs and laughs.  At that point, a woman that Jim describes as a “vapid kindergarten teacher” comes over to collect Corin.  She waves at him and practically baby-talks to him.

“Why does everyone treat me like I’m a kid?” Corin wonders aloud.  No matter to Vapid Teacher—she leads Corin away from us to go to class.

“Behave now,” Iema sing-songs to his apprentice. 

Corin turns to him and mouths Fuck you.

And then he’s gone, leaving just the grown-ups.  Not that it means much, as I’m pretty sure Corin is smarter than both of us put together.

After breakfast, Natalia and Iema are led down to the canels.  There’s a white ribbon roping an area off that contains a shipwreck.  Shipwrecks, by the way, are not uncommon.  Iema and Natalia are taken to the site and asked to help recovered victims.  Iema starts using singing using his Virtuoso feat or skills or whatever they are; someone catches on, quickly nabs him, and leads him down to the ER area for the more critically injured.

And I have to admit that Natalia didn’t think this was so bad.  If her job is now to rescue people from wreckage…well, at least it’s rewarding, right?

We do this until we’ve exhausted our spells, which Jim says is around noon.  We’re then advised that we’re free to leave and do what we want around the town, but we must be back by the 12th bell.  So we do.  During our wandering through the crowds of Fasset, we spot a half-elf fleeing through a crowd and hear yells of him pick-pocketing.  As he’s about to run past us, Iema sticks out his foot to trip him.  The half-elf falls.  Desperate, he whips out a dagger, but not before guards come and beat him.  People clap Iema on the shoulder and congratulate him.

Natalia frowns.  She’s not too keen on how badly they beat up the thief, but she’s outnumbered, so she keeps her mouth shut.  Iema, on the other hand, doesn’t seem too concerned.

We explore some more.  Iema wants to check out the bars.  What a lush.  By 8th bell, most people are off from work and filling up seats.  We also run into Corin again around 8th bell.  Corin tells us he cut class, and instead, spent his day trying to checking out the criminal underground.  (Yup, that’s what happens when you drop out of school, kids!)  He managed to locate and join a thieves guild.  Sadly, they only allow humans, so it’s probably not something they’ll allow Iema in, since he’s an arcling and all.

In hushed voices, we talk more about escape.  Remember when our “host” told us that that the rumors that there were connections to the Underdark within Fasset weren’t true?  Turns out he either lied or is misinformed because there most certainly is a connection to the Underdark within Fasset.

We make an unconventional choice on how to escape:  We’re gonna go through the Underdark.  Later, after the game is over, Jim will admit that he didn’t see that one coming because who the hell would do that?

Us, that’s who.

We agree, though, that we’re gonna need money for special gear to get through it.  And what’s the best way to get money fast?  Why, performing a robbery of course.

And so begins our life of crime.  Le sigh!

 Chilldenor the 27th

Natalia again is given a list of spells that she know will tap her out again, but since she knows that it’s going to be used to heal people, she doesn’t mind so much, although she does wish she could keep a spell for herself and her friends.  Iema, likewise, is taken back to the ER to do his thing.  While there, he keeps an ear out for the best places to rob in Fasset.   Not that anyone’s talking about it, but hey, you never know.

Natalia is taken back to the infirmary, as she expected, to heal people, but after she exhausts her healing spells, they take her back for something else entirely.

She’s taken outside to a body of water.  Another druid there casts a water-breathing spell on her, and she is taken underwater.  Natalia’s instructed to cast Wings of the Sea on some sort of shark.  I think it was a dire shark.  If I recall correctly (it’s been a while since this game now), Jim also told me they were having Natalia cast Awaken on the shark as well.

Now, Natalia’s not thrilled about helping out Fasset’s defenses, but that’s not what she took issue with.  What she took issue with was that they had brought down a human to be sacrificed so she wouldn’t  take an XP hit when casting the spell.  The man struggles underwater, trying to get air.  Natalia starts for him, but others immediately stop her.  And what can she do?  She is outnumbered, has no spells, and has this stupid collar on her neck to pretty much keep her from doing whatever it is they’re afraid she’ll do.  She’s informed that the man is a criminal who is sentenced to die anyway.  They insist that Natalia might as well put his death to good use, using the sacrifice of his life to help her perform her spells—and, in terms of game mechanics, keep from losing XP.

Natalia and I debate it.  At this point in the game, I had grown very quiet, and Jim was staring at me.  Finally, I say, “I’m not doing that, Jim.  I’ll take the XP hit.”

Natalia announces her decision.  They shrug and drown the man as Natalia watches helplessly.  She then performs her spell, losing XP.  Another sea elf nearby casts Permancy so the Wings of the Sea spell “sticks.”  When Natalia sees the druid that had cast the water-breathing spell on her, she gives him a dirty look.

The other druid looks defeated.  He shrugs.  “We don’t have a choice” is all he says.

Jim asks where Natalia goes next.  I think it’s kind of obvious:  She goes home, crawls under the covers, and cries.  Natalia hates Fasset.

Iema, on the other hand, is off doing his own thing.  After he’s done in the ER, he manages to make friends with some aspiring thieves and goes off to throw rocks at seagulls with them.  (Good thing Natalia doesn’t see this.)  And this is when he finds out that there is a museum in Fasset with some priceless stuff inside.  Others would pay good money for some of the items in there, but it’s very well-guarded.

Nonetheless, Iema decides the museum has a lot of potential.  He makes a mental note to tell Corin and Natalia as soon as he gets a chance.

Chilldenor the 28th

We wake up and have a communal breakfast.  Despite Iema’s hangover (I guess he did a little more than pelt seagulls the night before), he musters up enough energy to tell us about the museum.  Corin has some information of his own, telling us that the bad news is that magical items, which we’ll need for our escape through the Underdark, are illegal for non-nobility.

Yeah, like we care.  Escaping is probably not considered legal either.

Corin, who has managed to score a little bit of money since joining the thieves guild, gives Natalia and Iema 25 gold each, mentions there being a library (don’t remember, though, if we did anything with this information), and everyone goes about their separate ways.

For Natalia, this morning is very similar to the last:  She’s taken to cast spells on a shark, she refuses the human sacrifice, and she take an XP hit.

Iema and Corin, on the other hand, spend a day at the museum, scoping out the place.  Corin is disguised as an arcling, complete with metallic dust in his hair.  Iema makes a note of both security and valuable items:  There’s a book in a glass cage which is said to contain 1,000 Horrors; in the Wizardry section, there is some kind of Staff of Power, a Deck of Many Things, and a Mace of Cumulous Blows…?  I’m not sure if I got that last one right, but that’s what it says in my notes.  Anyway, it is said that it was possessed by a Jade Islander wizard and has the power to destroy Fasset.  It’s worth approximately 300,000 gold—half a million, street value.

Regarding security, Iema sees the following:  Three front doors (the building is multi-level) which are the only ways in; parts of the floor are movable, so there are probably traps underneath; and there are claw marks along the baseboards.  Iema pretends to stop and tie his shoes to further investigate the claw marks, but he can’t tell the source of them.

Iema and Corin split at this point, Corin to investigate museum security further while Iema heads to the library to see what he can learn about the Underdark.  After a day of studying, Iema comes to the conclusion that there isn’t just one entry to the Underdark in Fasset, but there are many, although they’re probably closed off.  Further, at least one connection is in the freakin’ palace of the Scaled Emperor.

How convenient.

Through his reading, he realizes that we’ve got our work cut out for us:  We’re not just going to have to get through the cities, but we’re also going to have to go through Underdark wilderness, sea, drow metropolis, and other various cities, amongst other things.

However, there was someone who had done it before.  His name was Fashlin, who had done extensive traveling with a dwarf, a bugbear, and a drow.  Iema can piece together some of the route, and although it’s opposite of where we want to go, Fashlin’s route did go through the Jade Islands.

Iema finally returns home, meets Corin and Natalia, and tells them what he’s found.  Admittedly, the Underdark sounds daunting.  Corin suggests an alternative:  Killing the Scaled Emperor himself.

We have to sleep on that one.

Chilldenor the 29th

We continue our conversation in the morning.  For his part, Corin talks about what he’s found out about security in the museum.  Also, he’s found out about items that would help us see in the dark, such as a Helm of Darkness, a Moonstone Mask, etc.

We debate between traveling through the Underdark or just overthrowing the Scaled Emperor.  Although he was the one who had suggested it the night before, Corin admits that we won’t survive a showdown with the Scaled Emperor.  Even if we got past him, we won’t get past all the guards that would swarm us.  There are simply too many. 

We decide faking our way through the Underdark is our best bet.  Still, we need money to get equipment to go down there.  Any ideas on how to get money?  Aside from robbing the museum, that is.

“Gambling,” Natalia says.

Iema and Corin look at her like she’s crazy.

So she explains.  “This is a city.  You know there’s gambling going on somewhere.  And I’ll bet there’s something like cock-fighting around here.”  Both Natalia and I shudder at the thought, but Natalia continues:  “I can pose as an animal and fight others.  Seeing that I’m a druid, I sort of have the upper hand on winning.  Others don’t have to know that I’m really a druid; they’ll just think I’m an animal.”

Corin and Iema/Jim and Phil look at each other, mouths open.  At first, I thought I said something incredibly stupid because neither Jim nor Phil said anything for a moment.  Then Jim/Corin says, “That’s a bloody BRILLIANT idea!”

Whew.

The problem, of course, are the collars that keep us from doing whatever we want.  Natalia suggests that surely with all the corruption about, one of the people who knows how to work our collars is caught up with the gambling world.  They help us fiddle with the collar, we give them a cut on the profits.  Iema also suggests that since Corin is already in a thieves guild, he should look around to see if he can’t find someone who would be able to pick our collars.

That’s the extent of our conversation.  We’re then whisked away by our appointed, um, well… “whiskers,” for lack of a better word, heh.  But my point is that the three are taken their separate ways.  Natalia is again forced to Awaken another dire shark, again presented the “opportunity” to use a criminal’s execution as a sacrifice for her spell, and again, refuses to cooperate, taking the XP hit instead.  Everyone around her thinks she’s crazy, but she’s stubborn, saying instead that she was not going to participate in men’s deaths just so she didn’t take some kind of lash back on her spells.

Still, erasing the XP on my character sheet to subtract points was pretty painful.  It also hurt to see that, almost as if to prove a point to Natalia, they hurt the man in a much worse way than he would have died being used for her spell.

Iema’s day was much better than Natalia’s.  He spent more time healing, then sniffing around to find out if there was any kind of gambling involving animal fights.  (Which, of course, there is.)  He also checks out the museum again, thinking that with the security involved, a fire would be a good distraction.  Of course, there are always risks with fires, too.

He gets bored of the museum and decides to go the animal fighting ring guarded by two ogres.  He gets past them and gets inside.  There are currently two dire rats fighting each other.  Iema scans the crowd.  His eyes settle on someone that he thinks is a bureaucrat there.  He makes a note of the bureaucrat, putting 5 gold on an animal.

Jim says other creatures fight each other; Iema places bets.  For kicks, Jim rolls the fight between the creatures to see who really would win in a battle.  I think it was indulging the desire for the geek battle—you know, the imaginary battles comic book shop geeks love to indulge in, like “who would win in a fight, Batman or Superman”?  I actually really hate that stuff.  Or maybe it’s the vehemence that comes with it.  At any rate, I find it annoying, but Jim and Phil are typical geeks in this sense and wanted to see how it played out.  (They like it enough that when Phil was just hanging out the other night and I was off crocheting in the other room, I came out to find them drunk and having various D&D creatures fighting each other.)

But I’m getting off-topic.  The point is, Iema places bets and wins.  When he goes to collect his winnings, he talks to a bookie, who didn’t do as well, and explains why certain ones will most likely win over others.  He offers to help the bookie note special properties to know which ones have the best chance of winning.

Next up:  Bum fighting.  Which, by the way, according to Phil and Jim, is a real practice.  We live in a really sick world.

Back in our D&D world, though, Iema spots the bureaucrat again and tails him.  He follows him outside.  Sadly, Phil fails his move silently check and accidentally stirs up some seagulls, sending them squawking.  The bureaucrat and some thugs see and approach Iema.

Iema quickly suggests they talk elsewhere.  They do, and he discusses the druid-fighting idea.  The men seem interested, but they say if they’re going to help us, we have to clear it with their employer first.

I don’t know about you guys, but I certainly did not like the sound of that.

Chilldenor the 30th

I don’t have a lot of notes for this day.  I jotted down that Natalia was given another list of spells for the day, but this time, they’re requesting her remove disease spells as well as healing spells.  Before we leave for the day,  Iema tells Natalia that he was successful in finding an animal-fighting ring and people willing to be in on it.  He makes sure that Natalia is still okay with the animal-fighting idea, which she is.

Finally, we’re collected and taken to what I guess you would call our jobs.  This time, though, we’re taken to the town guards, many of whom are covered in claw and bite marks.  We’re told that this is the handy work of lycanthropes.  So that explains the request for healing and remove disease spells.  And, as I concluded in my notes, we “do our thing there.”

Huskyr the 1st

Again, we’re collected to help victims of lycanthrope attacks.  We do our thing and leave.  Iema wanders about the town, trying to make himself “publically available.”  I don’t mean in the hooker-sense.  Iema’s not that easy.  I mean in the sense that he wants to make sure he’s easy for the bureaucrat to find.  And find him, the bureaucrat does, telling Iema to meet him the 11th bell—with all of us.

Iema quickly gathers Natalia and Corin together, and we go to the designated meeting spot at the 11th bell.  The meeting spot is a warehouse that looks like a temple, which we find curious.  Aside from having sconces along the walls, there is a bizarre pattern on the floor, which Jim draws out for us.

Phil and I peer at it.  “It looks like a beholder,” I say, thinking what a coincidence this was, since I had just read this post about beholders on Chronic Geek’s blog just the day or so before.

We’re warned that if we don’t convince their employer of our plan, then we won’t be coming out.

We follow our hosts into another room.  Lo and behold, the boss is a beholder.  HA.  I was right to be suspicious when I saw that pattern.

We tell the beholder of our plan.  He disintegrates Natalia’s collar but refuses to do Iema’s or Corin’s, telling them that we have not given a satisfactory reason to get rid of their collars.  Natalia is grateful to have that stupid collar removed, but there’s one little problem:  Not having one now marks her as a fugitive.

So we leave.  One collar off is better than none.  We go visit Corin’s thieves guild, but they don’t want to help Iema because he’s an arcling.  Apparently, they’re a racist guild.

We try very hard to convince them why they should help Iema.  Natalia even argues that Iema could be useful, pointing out that Julium Numbrar, one of the greatest strategists she knows, has used Iema as a key point in his plot against the Spruce Circle.

They at least hear some of it.  The main guy says he can’t help, but another says he will.  I believe this guy was a dwarf, though, so I don’t know if he was part of the guild or what.  (I was under the impression they were a human-only guild…?)  Anyway, this guy calls in an ogre, who cuts their collars off with gigantic  bolt cutters.

The guy who helped says, “I can hide these two”—he points to Corin and Iema—“but I’m not sure about you.”

Thinking there wasn’t enough room, Natalia agrees.  “That’s okay.  I can disguise myself as a seagull.  God knows there’s enough of them here.”

The guy agrees that’s a good idea.  “But come back in a couple of weeks,” he says.  “And meet us.  We’ll have some plan set up.”

Natalia nods, morphs into a seagull, and flies off.

Iema and Corin turn to the guy.  “Thanks for all your help,” Iema says.  They shake hands.  I don’t know what it was that gave Phil a hint—maybe Iema felt a prick or something—but Phil says, “Oh, shit.”

And Iema and Corin are turned to stone.

Natalia, of course, knows nothing about this.  This was a difficult part of the game.  I mean, I knew that Iema and Corin had been turned into stone, and as tempting as it was to have Natalia go back and check on them, there was absolutely no reason why Natalia would, since she had no clue as to what happened.  The guy that helped us gave us no reason to be suspicious or anything.  So, instead, I had a roleplay a clueless Natalia and what she did on her two weeks off.

The first thing Natalia did was decide to get another animal companion, since it appears we won’t be seeing Beta anytime soon.  I decide on getting something that will fit in around Fasset, so it won’t draw too much suspicion.  Furthermore, I would like something that can fly overhead and help scope out escape routes, bad guys, or what have you. 

I decide on a dire hawk.

Since there are plenty of them, Natalia doesn’t waste time in finding one.  She spends the day performing her Awaken spell (there goes more XP), and the dire hawk looks up at her.  “Hello!”  the bird says.

“Good morning, sunshine,” Natalia greets her cheerfully.

The hawk cocks her head to one side.  “Sunshine?  Is that my name?”

And that is how my dire hawk’s name came to be Sunshine.  Phil took great pleasure in this, which he explained:  Sunshine sounds, to us, like a nice, cheerful name, but in Valt, the sun is deadly and considered evil.  The only reason why life can exist on Valt is because of the constant, thick cloud coverage.  So Sunshine really is kind of a perfect name.

Except, as I’m going to find out, Sunshine is not very evil at all.  In fact, she’s one of the funniest characters in the game so far.  Originally, I was going to have her as a temporary companion for Natalia, but she quickly grew on both me and Phil.  I think Jim’s grown to like her a lot, too.

But I’m getting ahead of myself, as usual.

Since we’ve got time to kill, Natalia decides she’s going to go to the Chute and pick items off the corpses floating around there.  Sunshine picks off a dead gnome.  Turns out, she really likes fingers.  Natalia lets her go to town on it (as a Warcraft Horde-playing person, I hate gnomes, so I took a special pleasure in this, heh); meanwhile, Natalia gathers up loot and hides them in Sunshine’s nest.  Incidentally, her nest is ENORMOUS.  Natalia can lie down and sleep in her human form with no problem.

Natalia can’t really think of much else to do during her two weeks.  She does shift into a dire eagle and look for escape routes, although she doesn’t have much luck.  It occurs to her that she could easily escape Fasset—all she has to do is fly out.  However, she’s not about to leave Corin or Iema behind, so she stays in town.

Huskyr the 15th

Time’s up.  Natalia and Sunshine fly back to where she last saw Corin and Iema.  Jim says that the day is Hallow’s Eve, so there’s definitely a party atmosphere about Fasset.  Natalia leaves Sunshine outside and goes into a bar full of dwarves.

Once inside, she asks someone, “Have you seen a man and a boy?  I’m supposed to be meeting them here?”

The dwarf she had addressed has a look of recognition.  “Ah, you mean the coaster and the coat rack!”

“Huh?”

The dwarf leads Natalia to a backroom and opens the door.  Inside, is the “stoned” Corin and Iema.  The dwarves, indeed, have been using them as a coat rack.

Natalia sighs.  The dwarf that had turned them into stone comes by and says he had to do it to make sure we weren’t double agents.  He takes away the stone spell, and Iema and Corin resume their normal selves.  They’re irritated at first about losing two weeks of their lives being stone statues, but upon hearing the dwarves’ reasons for it, they decide it’s understandable.

The head dwarf tells us that if we’re needing money for our trip to the Underdark, they have a job for us.  The next night, they’re going to initiate a gang war—and they want us to kill a bunch of gnomes.

Huskyr the 16th

We prepare our spells, and while we’re waiting for night to fall, Natalia introduces Iema and Corin to Sunshine.  Sunshine, incidentally, has a very low intelligence score.  If I remember right, Jim told me later that it’s actually lower than Natalia’s.  (Natalia’s, if you remember, is a mere 8.)  However, she has a very high charisma, so it’s hard not to like her.  Also, something you can’t really tell from reading this:  Jim roleplays her as being really loud.  And cheerful.  I always envision her sentences ending in exclamation points for that very reason.

But enough of that.  Night finally falls, Natalia turns into a Wharf Rat, and she sneaks into the gnomes’ place through an air vent.  When she gets in, she runs into some barbed wire.  She uses Rusting Grasp to get past that, then hurries to the door to unlock it and undo all the trapped locks.  While doing this, she almost wakes up one gnome, but luckily, he falls back to sleep.

Natalia opens the door and lets her friends in.  Corin quickly redoes the door behind him, making sure the traps are back in place.  Then they both sneak up on gnomes sleeping in their beds.

Out of character, I look at Jim and say, “Dude, I am not killing gnomes in their sleep.” 

“I will,” Phil says happily.  Did I mention he also plays Horde on Warcraft?

Iema is successful at killing his gnome; Corin, however, is not.  Corin stabs at a helmet at the end of the bed.  Turns out that his gnome is rather clever:  He had put his helmet between his feet and his head was actually at the other end.

The clever gnome sits up, sees us, and starts yelling about how there’s an attack.

Well, now they’re awake, I can feel better about killing them, haha.

The room suddenly becomes alive with activity.  The clever gnome makes a go for Corin—logical, since Corin is nearby and just tried to kill him in his sleep—but before he can, Natalia whirls on him and casts Blinding Spittle on him, causing him to go blind.  Sunshine tries to run up to us, but sadly, she can only move 10 feet while on the ground, and there’s not exactly a lot of room for her to fly around here.

By now, the gnomes are out of their beds.  Luckily, Iema has managed to cast Invisibility on himself, and Corin has not only mage armor and some spell to improve his dexterity on him, but Natalia had cast Bark Skin on him as well before we came, so he has some protection.  The gnomes, though, sense that Natalia’s probably the bigger threat, and start circling her especially.  Suddenly, Jim says that she sees a Halfling lunge out at her.  It’s a creepy looking little guy who is malnourished-looking, has teeth filed to points, and has bones and other crap in its hair.

Natalia wastes no time and casts Ice Storm.  Might as well pull out the big guns early.  Sunshine flanks a gnome with Natalia and picks it off.  The gnomes, of course, fight back.  Meanwhile, Ieam attacks the monks (there are monks in a gnome thieves guild?), Corin gets stunned, and Natalia gets stabbed.  Then Sunshine gets hit in the back of the head.

“AAAAH!”  Sunshine yells, as if she had just been delivered a fatal blow.  (She wasn’t.)  “I’VE BEEN HIT!”

Phil and I started laughing at that.

Back in the game, though, one of the monks manage to pinpoint where Iema is and tries kicking him the nuts.  Luckily, he misses.  Another does some sort of stunning fist on Natalia, which he makes, but since I made my fortitude save, it’s not as bad as it could have been.  Still, Natalia’s taken some damage, so she quickly throws a healing spell on herself.

There’s more scuffling.  Iema kills a monk.  Sunshine gets hit again.

“AAAH!  I’M DYING, I’M DYING!” she squawks.  (Note:  She’s totally not.)

Natalia decides to quit screwing around and turns into a dire wolverine.  Yes, I love my dire bear form, but we’ve already determined that that form would be too big for this little house we’re in.    Because I got the feat that allows to shapeshift quickly, I still get a claw in my round, doing about 9 points of damage.  Sunshine attacks a gnome, and then Corin jumps in to help her, whacking at the gnome and finishing it off.

Sunshine looks at Corin.  “Thank you, tiny person!”

Corin doesn’t look too pleased at being called tiny, but he doesn’t have time to argue, either.

 There were some rogues attacking, some weapons being thrown at us, but in the end, the ones that are left try to run away.  One of the monks actually try for the door.  Remember, Corin redid everything when he closed it behind him.  The monk, in his rush, doesn’t notice this, and although he manages to dodge the traps, the door blows up. 

Well, that takes care of him.

So there was just a little bit of clean up.  I—er, Natalia—got to rage as a dire wolverine and take out another gnome.  Sunshine runs past Corin at her super-slow ground pace, panting, “I’ve got to do something!  I’ve got to do something!”  She jumps in and attacks, along with Iema, who takes out another gnome.

There is only one gnome left, who throws a dagger at Sunshine.

“THERE’S A DAGGER IN ME!” yells Sunshine, who dramatically falls over.

Natalia kills the final gnome; Iema heals Sunshine up.  Once healed up, Sunshine happily goes to work eating gnome fingers.  Iema and Corin look at her with morbid curiousity, but Natalia shrugs.  “Yeah, she really likes fingers.”

We let her finish, though, and then Iema and Corin go outside again.  Natalia locks up what’s left of the door, turns back into a Wharf Rat, and scurries back through the house to go back out the way she came.  Unfortunately, though, she runs into more wire, and she doesn’t have any more Rusting Grasp spells, so she just goes through and sucks up the damage.

Once outside, Sunshine looks at Natalia and says, “You’re bleeding!”

“Yeah, I ran into more wire,” Natalia says.

Sunshine blinks.  “Boy, I bet a snake would have had no problem with that!”

Natalia stares at Sunshine and her obvious solution.  “Shut up, Sunshine.”

“What?!  What?!”

And so concludes our first night of crime.  We go back to the dwarven thieves guild and are awarded handsomely: 22,986 gold.

I can see where this could get addicting.

Why, hello there.

Wednesday, September 15th, 2010

First off all, I’d like to say, “Hello, Internet world!  You’re lookin’ mighty SEXY today!”  Yeah, it’s been a little while, hasn’t it?  At least it hasn’t been months, or in the case of my old friend Adam, nearly two and a half YEARS since he updated his blog, but what other people do on their blogs shouldn’t matter, right?  It’s been well over a week, and I try not to let it go more than a week without updating my own blog, even if it means updating it with garbage.  Because last time I checked, frolicking around in Internet trash was my idea of a good time, anyway, as evidenced by some of my bookmarks.  (WOW, there’s a site that talks about Warcraft lore?  MUST.  CLICK.  BOOKMARK.)   

See what I mean?   

Anyway, I’ve been busy.  Obviously, I have not been busy writing “Homebrewed,” as you can see with the lack of them.  I now have to write three.  But I’m in luck!  I’ve had this whole week off from work to do whatever I want, and catching up on “Homebrewed” is on the list.  Yes, I’m really blowing PTO on writing about our D&D game.  Shut up, I’ve earned this.   

Okay, admittedly, so far, I’ve wasted the first three days off doing other things.  But there’s still two more days, plus the weekend, giving me four more days to, um, do what I said I was going to do in the first place.  

Enough of that.  Like I said, I was busy this last week.  Jim and I are pretty much homebodies, but last week was probably our most social week in a while.  Saturday, we had our game with Phil, which, of course, always eats up most of the day.  Then Sunday was Jim’s family reunion.  I managed to capture pictures on my cell phone.  Grainy ones.  I’m telling ya, I know this cell phone is supposed to be nicer than my old one, but I’d give anything for a regular, old flip phone back.  If nothing else, it took better pictures.  

Here’s the family reunion.  Well, some of it:   

Jim's family reunion.

Jim's family reunion, from far, far away.

And then, this hilarious picture of Jim, climbing the slide on the playground while smoking a cigarette: 

Jim, smoking on the slide.

Jim, smoking on the slide.

He’s totally a bad influence:  As soon as he started climbing up the slide, this little kid followed right behind him.  It quickly became clear that the little boy wasn’t going to be able to haul himself over the lip at the top.  Luckily, Jim was there, cigarette dangling from lips, to pull the boy over.  Hopefully, the kid won’t mimic Jim’s smoking habit and just stick with climbing slides he can’t quite handle.  

So that was Sunday.  Wednesday night was the housewarming barbeque for Jim’s sister Wendy.  She just bought a house in a neighboring town.  It’s pretty nice, but when I walked in, I had the strangest sense of déjà vu.  There was a party a couple years ago that I went to, and that house reminds me totally of the house hosting that party.  I doubt it’s the same house, but it does have an eerily similar layout.  But the barbeque was nice.  Jim and I spent most of the night talking to his grandmother, his step-mom, and a couple that owns a retro furniture in that town.  It took me a moment to place them, but when Wendy introduce us, I thought, Ooooh, yeah, these are the guys that own that furniture store that we went to while shopping for our sofa!  We didn’t get anything from their store, not because it wasn’t a cool store, but because I’m not into retro furniture.  Like, at all.  But, hey, if anyone lives in southern Illinois and likes the retro stuff, give me a yell, and I’ll find out the name of their store again. 

Anyway, I didn’t take pictures of the barbeque, so…sorry. 

So, my week off was kicked off with a trip to the dentist.  They estimated $4,000 just to get my front four teeth done.  OUCH.  I was happy that I was approved for their credit thing, but even drawing it out over three years puts me at $100 a month and paying $500 out of pocket.  But it’s better than what they had initially quoted me, which was over $1600+ up front.  

The dentist ate up quite a bit of time my first two days off.  Other things that were on the agenda for this week:  Lots of Warcraft, working on the Lego pirate ship blanket, submitting Jim’s work to publishers, and watching Firefly/Buffy/Angel. 

What I’ve actually done this week:  So-so amount of Warcraft, very little on the blanket, zero Joss Whendon TV-watching.  We did get season five of Supernatural, though, with a Best Buy card from my parents that was a belated birthday gift.  We’ve also been watching quite a bit of Roswell, which Jim is kind of “meh” about.  He’s taken more of an interest in season two, and while he claims to like the series, I can tell he’s not overly fond of it, either.  

Something else I haven’t mentioned to many people that I wanted to do this week:  Find out more about gaming conventions.  Let me explain.  No, I’m exactly hard-up to go to a gaming convention.  Being a homebody means I don’t exactly get excited for social stuff.  (Although, admittedly, I used to go to ACen, and I had a lot of fun there.  Still, I didn’t exactly go trying to make friends.)  I don’t even get excited about famous people being at conventions because I simply do not care.  I am not one to squeal over famous people.  Squealing’s for pigs.  I’m a woman, yo.  

(Did I just say “yo” after that sentence?  Why, yes, it looks like I did.  How classy.) 

Anyway, the main reason why I’m interested in checking out gaming conventions is because after our own D&D game, I’m convinced that Jim is the most awesome, most fun, most badass DM ever.  He’s also probably the sexiest, but that’s besides the point.  So what is my point?  Jim’s too damned skilled as a DM to be wasted on me.  I’d like him to try running games for people who actually know what they’re doing.  In case you missed the “noob” jabs at myself in all my “Homebrewed” posts, I do not know what I’m doing. 

And, oh yeah, I totally want to watch.  Doesn’t that sound creepy?  Go head, Jim, do it with all those other people.  I like to watch

But, alas, my friend Kyle has mentioned that a lot of conventions require you to run a 4th edition game, which Jim is unfamiliar with and uninterested in learning.  So I was gonna snoop around online and see if I can’t turn something up.  Yup, all without Jim’s permission.  Hell, he probably wouldn’t even want to do it.  I’m just…curious.  Is that a crime? 

Eh, damn, it’s getting late.  I need to get off here.  Yet another “social” thing on our calendar tonight is going to Jim’s mom’s because his brother is in town from overseas.  I don’t mind seeing Jim’s family.  I really don’t.  I’m lucky that I’m going to be marrying into a really awesome family.  I just don’t do the socializing thing very well if I’m not in a certain mood.  But, hey–that’s where the Vicodin that the dentist gave me will come in handy, eh? ;)

Hey, brain? Shut up already.

Saturday, September 4th, 2010

This three day weekend is being kicked off by 1) me sleeping late (if 9 AM is considered late, which, for me these days, is very late) and 2) another god-awful dream.

In the dream, I found out that Jim had been married before.  Briefly, mind you, and as a joke, one of those drunken Vegas weddings he doesn’t remember done with a friend of his.  I was furious, not because this happened–hell, in America these days, who doesn’t have a marriage that’s a mistake?–but in our (dream) past, when I had asked Jim if anything had ever happened, anything he needed to tell me, etc., he never mentioned this.  Being married before is something you definitely should mention.  He only finally admitted it to me right before our own wedding was about to happen, when he realized that he technically was still married to this friend of his and needed to get a divorce from her first.

(If you’re curious about the friend, by the way, it was one of those made-up friends dreams create, nobody real.  In my dream, Jim said he had met her on a blind date, but they quickly realized that they were better friends than anything else.  She was actually married herself, but I guess not legally, since she and Jim had never annulled their joke-marriage.)

Anyway, I got pissed, told him to leave me alone for a bit.  I stormed off, trying to figure out how we could fix it, and I realized that we couldn’t.  Oh, we could get the paperwork all figured out, that was fine, but the fact he kept something like that from me in the first place was unacceptable.  I didn’t want to do it, but I not only called off our own wedding, but I broke up with him as well.

Like I said:  God-awful dream.

I had another dream before that one last night in which I was trying to get away for some reason–another one where I was upset about something–and Jim was trying to “reason” with me.  I put that in quotes because, in the dream, I was totally justified in wanting to get away, but I don’t remember why now.  Anyway, Jim was trying to “reason” with me, but he had to go do…something.  I don’t remember what, but I know that it was important.  Some kind of public announcement, maybe?  So he couldn’t chase after me like he wanted to.  A friend of ours was there, so she held me down so I couldn’t go.  I got mad, but he let her, so he could keep “reasoning” with me once he was done.  And it was weird:  Vines sprung forth from her hands, wrapping mine; likewise, vines burst from the ground below me, zig-zagging around my legs.

(Holy shit, she totally cast Entanglement on me!  I just got it now, HAHAHA.)

Anyway, I became furious that they were keeping me restrained and started fighting.  I yelled for them to let me go and started swinging at everyone around me, including Jim.  The thing is I think I actually punched Jim in my sleep because I woke up immediately afterward, still swinging, and my fist was hurting.  Luckily, Jim had drunk a few with Phil last night, so he slept right through it.  Or, who knows, maybe I actually punched a wall and that’s why my hand hurt.  I guess I’ll find out when Jim wakes up, if he complains that any part of him is sore.

Or maybe he won’t be–my hand didn’t hurt for long, either.  Apparently, I’m not much of a “clubber,” heh.

Of reading and gossip.

Thursday, September 2nd, 2010

For once, I’m not posting before work.  It’s 9:30 at night, and it’s a rare night here in our apartment.

It’s quiet.

One of the things I love about Jim is that he’s opposite of me in ways in which I prefer him to be opposite of me.  As a general rule of thumb, I’m the quiet one, he’s the loud one.  So, as you can imagine, in our apartment, there’s usually a lot of noise between him, the TV, and me teasing Jim mercilessly.  But tonight?  Tonight, we cooked, ate, cleaned a little, then curled up on the couch together, just reading, me Dexter and him some sci-fi book he picked up at the library’s book sale last weekend.

By the way, when I was quietly reading, actually managing to bring myself to go through a couple chapters, I suddenly thought, “Huh, reading…I remember doing this before.”

Not a good sign, also an indicator of how I little I read these days.  I’ve been reading Amy Tan’s Saving Fish from Drowning during lunch, but only a couple pages at a time because, well, I just don’t have time.  So it was nice to sit down for a good chunk of time and actually knock out a couple of chapters of Dexter.

So, tomorrow’s Friday, concluding an interesting week at work.  For one, they announced today those who got the written positions.  Yours truly didn’t get one, but hell, I didn’t really expect to (most people in that unit have been there forever), and I was surprised that I actually managed to get as far as an interview.  Most people I know didn’t get even that far, so the way I see it?  I’ll definitely have a shot at the next go around.

The cool thing, though, is that between all the competition for those coveted five positions between our office and Springfield, someone in our own unit got a spot, a girl I used to sit next to up until a couple months ago.  So that’s really cool…although I think everyone’s going to miss her when she goes.  She really livens up the unit.

The other cool thing at work:  Another co-worker–this time, a girl who sits across from me–came in all happy.  The reason?  Her boyfriend had proposed to her that morning.  The funny thing is that I had been talking about mine and Jim’s own engagement to her the week or so before, and she had told me that she was waiting for her boyfriend, pointing at her wrist, saying Let’s move it already.  So we were all happy that he “moved it” (heh), admired her ring, and it was suggested we have a potluck soon to celebrate all the September birthdays, as well as her and my engagements.  My guess is we’ll include celebrating our co-worker’s getting promoted to a written unit as well.

Enough work talk.  This weekend is a three-day weekend!  Even better:  Jim actually got Monday off, too!  Just gotta haul our butts through tomorrow.  :)


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