Homebrewed (for the D&D noob) – Part 28.
Sunday, February 27th, 2011You guys will have to forgive me–it’s been over two months since this game as real-life cropped up between then and now, so getting this post written is going to take some effort, as I’ve forgotten a lot since then. And, if you’ve been keeping up with this blog, you’ll know that this game has since ended. I’d recommend skimming over the last installment prior to reading this; I know I had to. But a quick recap: We left Iema, Natalia, and Sunshine in The Dump, a place full of wood “bushes” that turned out to be the corpses of children. We were then attacked by their killers (splinterwaifs) and after a long, difficult fight, we manage to kill most of them and run the remaining off. And now for the last game…
Icetor the 15th (continued)
Iema, Natalia, and Sunshine are still standing in the wood pile, exhausted after their fight. Iema casts Detect Magic and find a glowing “pot” of money–and a dead body. It is not a body like one of those wood “bushes” that we had found earlier, though. Jim says the body is decayed, has nice clothes, and a necklace that has the symbol of St. Barius society, which was bigger during the Godstorms. There aren’t as many people wearing this symbol nowadays, and when you did see it, they were mostly found on guards.
Iema and Natalia try to figure out what they know. Most of the murder victims were crushed, shredded…murdered by something very powerful. These splinterwaifs, though, are more for shooting, well…splinter-things, things that some people mistook for arrows. Obviously, the splinterwaifs, as terrible as they are in their own right, are not responsible for the murders we’re investigating.
We consider that one of the victims that was nearby The Dump had both an “arrow” in him and had his arm torn off. We conclude that the man had the misfortune of getting between both the splinterwaifs and whoever was killing everyone. Damn, talk about rough luck.
We walk back to the Burning Inn. On the way, Iema takes off his herald’s cloak. He’s decided to stop pussy-footing around with Burne Layward, and if the only way to make the guy talk is to put aside his symbol of his service under Julium, then that’s what he’s going to do. We get to the Inn. Iema sits down. Natalia remains standing, watching Burne warily.
Iema sits down, tells Burne that his story doesn’t add up, there is no way he had made such a huge mistake about what was in The Dump, and blantantly accuses Burne of knowing what was really going on. Burne at first tries a lame attempt at blaming the Corporal, then tries to change his tune.
“You know what?” he says. “Let’s start over. C’mon, I’ll buy you drinks.”
Iema, ever the polite bard, accepts his offer; Natalia, ever the rude druid, flat-out declines. Good thing because Iema takes a sip–and starts choking. Fortunately he makes his Fortitude save, so the poison doesn’t kill him.
Combat! (My favorite part.)
The place breaks out into a frenzy. Four guys pull out longswords and flip over tables. Before she can react, Natalia gets hit by four arrows. She yells for Sunshine, who is nearby outside, hoping that her dire hawk will hear her. I don’t even remember if she does, though. What I have in my notes is that Natalia turns into a dire bear (of COURSE) while Iema starts hacking away at enemies. Eventually, we’ve bloodied several and run the rest off, but we managed to get Burne held down. While he’s being held, Iema goes around and calmly starts straightening up the bar, remembering to give the bartender 15 gold to go toward the damages.
Finally, Iema dispels whatever it is that’s keeping Burne held. Burne decides to tell us what he knows. The kid that we had heard died was actually the fourth murder. There was another murder even before what others knew about, but it took place outside of town. We get a name and an address for a contact named Al’menna from Burne, he admits that everything he’s said about the Corporal is a lie, and he begs us not to turn him over to Corporal Murstas.
We head off to this new contact, who confirms the rumor of that the first murder actually took place outside of town. Iema asks if anyone new was coming in, and Al’menna confirms there was a very nice family who came had been fleeing their old town because of–get this–some unresolved murders taking place. But these aren’t any old murders. Whatever is doing it could crush animals.
Iema and Natalia surmise that the killer could either be someone in the family or someone following the family. I remember at this point, having a weird feeling of déjà vu, but I couldn’t put my finger on it. Al’menna then tells us that the child victim actually knew the family’s little girl. In fact, he had a crush on her and teased her all the time.
Natalia perks up. “Little girl?” She glances at Iema, who seems to be thinking the same thing she’s thinking.
We got back to visit Madwyn, who seems surprised in our sudden interest in this family, telling us they were very nice people. Still, she hands over the address. On the way, Natalia and Iema try to figure out what it could be. Let’s assume they are, indeed, “very nice people.” How were the murders tied to this family? Natalia suggests poltergeists. Of course, I don’t even know if poltergeists exist in D&D and thought maybe I was being dumb for even suggesting it, but if Jim and Phil thought it was dumb, they kept it to themselves.
Good thing. I’m usually the one getting their drinks for them. Yeah, stay on my good side, boys, ha.
So we get to the home of the girl and her family. The house is dark. The door is off the hinges. This doesn’t look good. Iema has a new ring that he uses to light up the area around us.
“I smell blood,” Sunshine offers.
Based on the damage, we can tell whatever it was was bipedal. It’s obviously huge because it’s crushed through the door. Natalia turns into a wolf, and she smells that same smell of blood and fecal matter. There are human parts everywhere.
We go back outside. Again, the smell is everywhere. We can overhear the Corporal nearby, and we call him over, explain what we’re doing.
This entire time, something is nagging me. Something about all this feels very familiar. I remember someone thinking this was the ghost of “Druid Jack.” Whatever it is, it’s big, super-strong, bipedal, crazy-protective, enough where it could mistake a little boy’s teasing for something more serious–
“OH,” I say. “OH. I bet this is–I bet–it’s–ARGH. What’s the word? What are they called again? IT’S A GRAY RENDER.”
Phil is impressed that I figured it out; Jim admits that he thought I would have figured it out sooner.
In character, Natalia voices her suspicion, and then we’re all really moving because you don’t want a gray render running around loose in the town. We spread out. Natalia casts Greater Magic Fang on Sunshine because we really can’t afford for her to miss. We start roaming through town, trying to figure out where something as large as a gray render could be hiding. We’re go through alleys littered with small, dead animals–no doubt, leftovers from the render’s meals–and end up standing by a statue.
A bum sees us. “You outta be careful.”
We turn. “What?” one of us asks.
He scoffs. “Statues around here come to life.” We look at each other. He insists, “They do! I just saw one in the park.”
We remember something: Aside from blood, Natalia kept smelling fecal matter when she was shapeshifted. The park the bum is referring to houses a large stone vent that goes to the sewers. Iema calls for the Corporal, and we race toward the park.
Sunshine flies high up overhead to see into the tall vent, then lands by us. “Yup,” she says. “The fan inside is busted.”
I don’t even remember how we call got up and over. I mean, I assume Natalia and Sunshine flew, but I don’t know about Iema and the paladin. Once inside, though, we find some weird things. We see symbols with lines radiating from the center. Jim says it looks like the moon eclipsing the sun, which is the symbol for Tharix, god of crazy people and doomsday cultists. We go through a lake of poop (that’s my oh-so-poignant description in my notes, ha), and we notes that it looks like there’s been a fight. Two cultists are dead. One is still alive, but there are entrails behind him. His eyes are gouged out. Behind him, there is a message written in blood: I have seen death, and it is mine own.
Leave it to doomsday cultists to be drama queens.
Iema spots the little girl. She is freaked out. Jim asks Phil if Iema is going to calm the girl down. Phil sighs, mumbling that he has a feeling that he’s going to regret this…Attempting to comfort the little girl, he puts a hand on her shoulder.
Whoosh. That would be the sound of speedy, angry gray renders coming to attack us, by the way. Yes, gray renders, as in plural, as in one very large one and one smaller one.
Okay, that, we didn’t see coming.
Natalia immediately shifts into dire bear form, then starts a spell to summon an earth elemental. Meanwhile, Iema is fighting like crazy, and poor Sunshine is being smashed by one of the renders.
Suddenly, we hear a grinding sound. “What’s that?” Natalia asks.
We crane our necks, while trying to keep an eye on our attackers. Finally, we spot bricks that are starting to pop out of the walls. Jim reminds us that Natalia had summoned an earth elemental. Well, the elemental is coming from the walls. We watch in horror as a brick-man pulls himself from the walls. The ceiling above us starts to groan.
“Shit, shit, shit!” Natalia says, kicking herself for not predicting this. Iema scoops the little girl up and starts to run.
Natalia is hard-pressed to leave a fight and Corporal Murstes behind. The smaller render charges the earth elemental. Natalia’s creation then faces off both it and the larger render.
“Get to the tunnel!” Murstes yells.
The larger render is still fighting the earth elemental. Natalia grabs Sunshine and start to head out. Before she can turn around and find out if Murstes is behind us, she sees that Murstes has summoned a glowing wall between himself and us, effectively keeping the render and elemental from getting out–and locking himself in with the two.
“What are you doing?” Natalia demands.
“Go.”
She hesitates a moment. Iema has already gotten the girl out; after a moment, Natalia and Sunshine flee as well, and they get out just before everything collapses. The little girl is in shock. We decide what she needs is someone familiar, so we go back to her house, pick up the money in the safe that we found there, then take her to Madwyn’s, give the woman the money and the girl, and explained what the culprit was.
Next, we go to the guardhouse to let them know what happened to Corporal Murstes. They seem busy. I don’t remember what exactly they were doing; my notes say they’re “caught [doing something] revolutionary.” Don’t ask. I’m sure if the game continued, we would have found out. I can guarantee you that Jim’s got all worked out, and it probably will have an effect somewhere in Valt and the next game.
At any rate, we don’t care too much about it right now because suddenly, somebody breaks into the room, yelling that there’s a monster in the street. Natalia is surprised. That thing survived the cave-in?
The desk guard runs out to start ringing warning bells, and they start closing the town gates, effectively shutting down the town. We’re about to run out, but we’re suddenly halted by fire coming through the door. Men with black sacks on their heads burst in with firey swords, Burne in the lead. Why the hell did we let him go? Burne yells to burn the place down.
ARGH, WE DON’T HAVE TIME FOR THIS. Natalia quickly gets back in her dire bear form because that’s the form that gets shit done. Iema casts Improved Invisibility on himself and joins the fights. One of the guards jumps up on the desk, downs a potion, and starts breathing fire on the attackers for max damage. While Natalia is grappling one of these idiots, she hears a thunk outside as something hits the window.
“Ow,” she hears Sunshine’s muffled voice from outside it.
Oh, geez. That bird.
Iema, still invisible, sneaks to one guy and guts him, but he isn’t getting past everybody. Jim rolls for one of the female attackers and announces that she has made her listen check. So she figures out where Iema is and attacks. Luckily, she misses. Natalia kills one of the other attackers when Sunshine suddenly bashes through the window.
Iema swings around on the woman who had pinpointed him and manages to kill her. Other guards swoop in around him to surround Burne, grab him, and throw in a jail cell.
Finally, with Burne out of the way, we can focus on our main concern: The very large gray render that’s on the loose. Around us is chaos. Aside from the fight we just had, one guard is yelling to block the gates to keep the render from escaping, and another has just run in to call out that it’s on one of the docks. We hurry that way.
There is a brief debate among some as to whether or not to let the little girl die, figuring that once she’s gone, the threat will be gone, too. And we picked…what do you THINK we picked? We’re not letting a little girl die! It’s not her fault this crazy thing is attached to her! Are you freakin’ nuts? Iema starts heading out toward the boat and gets about 10 feet before the render starts hurling iron at him. A piece strikes the bard’s shoulder. His whole arm goes numb. Iema gets hit a second time and drops. Both Natalia and a guard make a beeline toward Iema, but the guard gets there first and heals him, enabling Natalia to refocus on the boat, the gray render, and the little girl. She proceeds.
We see that it’s worse than we thought. We thought at least the smaller render had died. It, in fact, had not. Both the renders were on the boat. The smaller one charges at Natalia. Iema quickly manages to grab the Wand of Cure Serious Wounds from Natalia because he’s just about out of spells–and because Natalia, seeing that she’s about to get attacked, is going to shift back into dire bear form. (Quick thinking on Phil’s part, by the way.) So Natalia shifts and starts clawing, Sunshine sweeps in and does her thing, and the lieutenant fighting with us manages to get the killing blow in on the little render.
Everyone then turns to focus on the larger gray render. This fight is much uglier. Iema is killed during it, his legs torn off. Natalia manages to finish off the gray render, collects her friend, and then goes to find a cleric to resurrect him.
Easier said than done. It turns out that not all clerics are willing to just resurrect people. This cleric wanted a good reason to resurrect Iema, and when Natalia failed to provide one (aside from “he’s my friend and I’ll claw your eyes out if you don’t”), the cleric refused to help.
So Natalia has to use her reincarnate. She was hoping not to have to do that because the chances of him coming back as an arcling were pretty slim. Still, better alive…So she casts. Iema comes back as an owl.
Sunshine eyes the owl hungrily and hops toward him.
“SUNSHINE,” Iema says. “It’s ME! Iema! YOU CAN’T EAT ME.”
“It’s really a drow pretending!” she says, hopping closer. “I’m not falling for your drow tricks!”
Natalia gets in the middle and orders Sunshine to back off. Sunshine reluctantly obeys. We had back to Julium’s, give our report, and go to bed.
Now here’s where I really have to rely on my memory because I didn’t take any notes beyond this point. I believe it was the next morning when Raelan finally comes along and transforms Iema back into an arcling. (Wizards are so handy to have around. When they’re not being annoying.) We go to find Madwyn to discover that when the renders found her with the little girl, that they had torn her arm off. Natalia feels guilty about that (after all, we’re the ones who left the little girl with her, assuming that the renders had died, and thus, had made her a target), so we find someone to try to fix her arm with a spell. Unfortunately, the dice gods were not with him when Jim rolled for that NPC; it went horribly wrong, and her arm ended up growing out of her side. She, of course, is horrified. Determined to get her arm fixed, we go to Raelan, since he has surgery skills. He teleports us to his castle and fixes her arm to some kind of monster arm. It’s not as nice-looking as her old arm, but this arm can do all sorts of things that her original one couldn’t do. To her credit, Madwyn doesn’t complain. Instead, she admires Raelan’s work.
And that’s where the last game ended: Us standing around a woman with a monster arm, and a young wizard throwing his arms up in the air, declaring himself a genius.
It’s as good an ending as any, I suppose.





